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<blockquote data-quote="Oogar" data-source="post: 279734" data-attributes="member: 541"><p>Mine was hard, the problem individual left the group to take a job, then he had an accident and wanted to come back after he could no longer work for a while. He was injured badly, and after a month of recovery wanted to come back. By this time the group had realized how much better we functioned without him. We ended up needing to have "the talk" while he was still brused and scarred. It was not fun, and the look of recrimination was painful (not to mention that he actually voiced his belief that we were all "against" him). I ended up doing more of the talking then I wanted to (I was not the GM at the time). We did not invite him back.</p><p></p><p>He has visited occasionally, and once he finished his Physical Treatments for his injuries I helped him find a job. He is a good person, but the gaming group functions better without him.</p><p></p><p>It just is not easy.</p></blockquote><p></p>
[QUOTE="Oogar, post: 279734, member: 541"] Mine was hard, the problem individual left the group to take a job, then he had an accident and wanted to come back after he could no longer work for a while. He was injured badly, and after a month of recovery wanted to come back. By this time the group had realized how much better we functioned without him. We ended up needing to have "the talk" while he was still brused and scarred. It was not fun, and the look of recrimination was painful (not to mention that he actually voiced his belief that we were all "against" him). I ended up doing more of the talking then I wanted to (I was not the GM at the time). We did not invite him back. He has visited occasionally, and once he finished his Physical Treatments for his injuries I helped him find a job. He is a good person, but the gaming group functions better without him. It just is not easy. [/QUOTE]
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