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<blockquote data-quote="SHARK" data-source="post: 280201" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Yeah, well, I agree ForceUserathome.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't have too much experience with people like this--because I play with my family, and with long-time friends. Others that have over the years joined have been pretty carefully selected. However, there have been a few jerks who just couldn't seem to get the programme.</p><p></p><p>I say you talk to him once--if he can prove he can change over say, a six-week period, if not immedietely, then he's gone. Just say, "sorry. I discussed these issues with you extensively. You have chosen not to get with the programme in this group, so you need to find another group, because it isn't going to work here."</p><p></p><p>Just like that. You don't call him, and you don't invite him back. He's done.</p><p></p><p>Now, I admit that I am a sort of person that takes command, and I don't tolerate any nonsense. I tend to have friends that are all on the same page with me, so as I mentioned, that is the best way to do it. Long-term, I would suggest that you only cultivate friends to play D&D with. If you are friends--real friends--none of this kind of nonsense really ever goes on, and if there is an occasional misunderstanding, it's usually an easy and relatively painless thing to take care of it. That's one of the biggest reasons that I avoid playing with strangers, really. Because I don't know if six-eight weeks down the road, they are going to show themselves to be real bastards, and then, you are left with the proposition of telling them to hot the bricks!--and "There's the door."</p><p></p><p>It isn't the most pleasant occasion--but for yourself, and for the other friends that you play with--you must be firm and decisive.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 280201, member: 1131"] Greetings! Yeah, well, I agree ForceUserathome.:) I don't have too much experience with people like this--because I play with my family, and with long-time friends. Others that have over the years joined have been pretty carefully selected. However, there have been a few jerks who just couldn't seem to get the programme. I say you talk to him once--if he can prove he can change over say, a six-week period, if not immedietely, then he's gone. Just say, "sorry. I discussed these issues with you extensively. You have chosen not to get with the programme in this group, so you need to find another group, because it isn't going to work here." Just like that. You don't call him, and you don't invite him back. He's done. Now, I admit that I am a sort of person that takes command, and I don't tolerate any nonsense. I tend to have friends that are all on the same page with me, so as I mentioned, that is the best way to do it. Long-term, I would suggest that you only cultivate friends to play D&D with. If you are friends--real friends--none of this kind of nonsense really ever goes on, and if there is an occasional misunderstanding, it's usually an easy and relatively painless thing to take care of it. That's one of the biggest reasons that I avoid playing with strangers, really. Because I don't know if six-eight weeks down the road, they are going to show themselves to be real bastards, and then, you are left with the proposition of telling them to hot the bricks!--and "There's the door." It isn't the most pleasant occasion--but for yourself, and for the other friends that you play with--you must be firm and decisive.:) Semper Fidelis, SHARK [/QUOTE]
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