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<blockquote data-quote="Grazzt" data-source="post: 280567" data-attributes="member: 7"><p>I used to have a player that behaved like this (in the mid-80's when we were in high school and played 1e). Anyway- one particularly large session (12 players and two DMs) saw the guy pulling the same angst BS he always did....</p><p></p><p>At one point he snuck away from the party to rob a shop the party had just visited. This was fine, except we (me and the other DM) had planned for this contingency. </p><p></p><p>Now, call it what you will, turn about is fair play, cheating, etc....but when the guy attempted to rob the store, the storekeeper tripped a "silent alarm" that triggered an alert in the local merchant's guild who in turn signaled the guards at the nearby guard tower. </p><p></p><p>When the guards arrived at the locale, the PC had just finished his job (decided it would be better to slit the shopkeeper's throat and kill him) and was looting the store. The PC was promptly overpowered and arrested.</p><p></p><p>When the party got word of what happened, they decided to leave the poor sod in the local jailer's dungeon (apparently they were tired of his crap too) though one or two players actually left the party to stick around town and watch the public execution of this guy a few days later.</p><p></p><p>Needless to say, the next character the player had did not behave this way at all.</p><p></p><p>I'm not saying this is the only way to go, but it worked for us oh so long ago. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Grazzt, post: 280567, member: 7"] I used to have a player that behaved like this (in the mid-80's when we were in high school and played 1e). Anyway- one particularly large session (12 players and two DMs) saw the guy pulling the same angst BS he always did.... At one point he snuck away from the party to rob a shop the party had just visited. This was fine, except we (me and the other DM) had planned for this contingency. Now, call it what you will, turn about is fair play, cheating, etc....but when the guy attempted to rob the store, the storekeeper tripped a "silent alarm" that triggered an alert in the local merchant's guild who in turn signaled the guards at the nearby guard tower. When the guards arrived at the locale, the PC had just finished his job (decided it would be better to slit the shopkeeper's throat and kill him) and was looting the store. The PC was promptly overpowered and arrested. When the party got word of what happened, they decided to leave the poor sod in the local jailer's dungeon (apparently they were tired of his crap too) though one or two players actually left the party to stick around town and watch the public execution of this guy a few days later. Needless to say, the next character the player had did not behave this way at all. I'm not saying this is the only way to go, but it worked for us oh so long ago. :) [/QUOTE]
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