Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
problem spells in 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="n00bdragon" data-source="post: 6241553" data-attributes="member: 6689371"><p>Just going down the core list on the SRD these are the biggest problems that jump out at me. Keep in mind a few of them have been fixed in Pathfinder. Most of them haven't. A few have even been made more problematic. I'm going to leave out the higher level (5+) spells where casters can just treat the campaign world like a cheap hooker because those are so numerous they aren't even worth listing.</p><p></p><p>Solid Fog - Removes melee combatants from a fight for an unreasonably long time with no saving throw or spell resistance</p><p>Air Walk / Fly - Immunity to melee combatants that cannot fly</p><p>Baleful Polymorph - Fortitude based save or suck, also good at derailing plotlines</p><p>Black Tentacles - No save no spell resistance AoE grapple based lockdown that is absurdly effective on all medium or smaller creatures</p><p>Charm * - These spells are just pure BS. They make actual diplomacy a joke, ruin plotlines, double as a save or suck in combat at worst or a pseudo mind control at best, and are generally available at unfairly low levels.</p><p>Color Spray - AoE save or suck at level 1</p><p>Dimension Door - Notice the only component is verabal</p><p>Greater Invisibility / Displacement - 50% miss chance is OP</p><p>Invisibility - It's an infinite hide check for 1 min/level at level 3</p><p>Divination - Notable for smashing campaigns and thwarting DMs who try to slap casters back in line at the very low spell level of 4 and being available to wizards AND clerics</p><p>Enervation - Gets quite silly once metamagic is applied, no saving throw, VERY hard to resist</p><p>Fabricate - Mentioned above</p><p>Freedom of Movement - So many absolute immunities to so many things that wizards hate</p><p>Ghost Sound - Easily the best cantrip in the game, clever use can frequently thwart potential encounters</p><p>Glitterdust - Explained above</p><p>Grease - AoE spell that ignore spell resistance and knocks over any creature or heavily armed humanoid that can't make a DC 10 balance check with ease and forces a reflex save on everything that can make it</p><p>Hallucinatory Terrain / Illusory Wall - Do these even need explaining?</p><p>Haste - Just OP</p><p>Knock - Makes rogues useless</p><p>Mage Hand - Almost as good as Ghost Sound. Can thwart many noncombat encounters and traps.</p><p>Mirror Image - Makes wizards unreasonably difficult to attack for a level 2 spell</p><p>Planar Binding - I know it's level 5 but the ability to access an Efreeti which can be coerced (even forcefully by other spells) to grant you three full power wishes at level 9 is broken even by level 5 spell standards</p><p>Rope Trick - Utterly invisible nigh undetectable hidey hole you can rest and prepare spells within anywhere</p><p>Sleep - The class level 1 save or suck</p><p>Slow - OP</p><p>Wall of (any solid material) - Great for dividing enemies or removing them from fights</p><p>Web / Stinking Cloud - Hard to resist level 2 AoE save or sucks spells</p><p>Wind Wall - Shuts down archers</p><p></p><p>That's my short list at least. I have to be missing a few.</p></blockquote><p></p>
[QUOTE="n00bdragon, post: 6241553, member: 6689371"] Just going down the core list on the SRD these are the biggest problems that jump out at me. Keep in mind a few of them have been fixed in Pathfinder. Most of them haven't. A few have even been made more problematic. I'm going to leave out the higher level (5+) spells where casters can just treat the campaign world like a cheap hooker because those are so numerous they aren't even worth listing. Solid Fog - Removes melee combatants from a fight for an unreasonably long time with no saving throw or spell resistance Air Walk / Fly - Immunity to melee combatants that cannot fly Baleful Polymorph - Fortitude based save or suck, also good at derailing plotlines Black Tentacles - No save no spell resistance AoE grapple based lockdown that is absurdly effective on all medium or smaller creatures Charm * - These spells are just pure BS. They make actual diplomacy a joke, ruin plotlines, double as a save or suck in combat at worst or a pseudo mind control at best, and are generally available at unfairly low levels. Color Spray - AoE save or suck at level 1 Dimension Door - Notice the only component is verabal Greater Invisibility / Displacement - 50% miss chance is OP Invisibility - It's an infinite hide check for 1 min/level at level 3 Divination - Notable for smashing campaigns and thwarting DMs who try to slap casters back in line at the very low spell level of 4 and being available to wizards AND clerics Enervation - Gets quite silly once metamagic is applied, no saving throw, VERY hard to resist Fabricate - Mentioned above Freedom of Movement - So many absolute immunities to so many things that wizards hate Ghost Sound - Easily the best cantrip in the game, clever use can frequently thwart potential encounters Glitterdust - Explained above Grease - AoE spell that ignore spell resistance and knocks over any creature or heavily armed humanoid that can't make a DC 10 balance check with ease and forces a reflex save on everything that can make it Hallucinatory Terrain / Illusory Wall - Do these even need explaining? Haste - Just OP Knock - Makes rogues useless Mage Hand - Almost as good as Ghost Sound. Can thwart many noncombat encounters and traps. Mirror Image - Makes wizards unreasonably difficult to attack for a level 2 spell Planar Binding - I know it's level 5 but the ability to access an Efreeti which can be coerced (even forcefully by other spells) to grant you three full power wishes at level 9 is broken even by level 5 spell standards Rope Trick - Utterly invisible nigh undetectable hidey hole you can rest and prepare spells within anywhere Sleep - The class level 1 save or suck Slow - OP Wall of (any solid material) - Great for dividing enemies or removing them from fights Web / Stinking Cloud - Hard to resist level 2 AoE save or sucks spells Wind Wall - Shuts down archers That's my short list at least. I have to be missing a few. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
problem spells in 3.5
Top