Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
problem spells in 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Evenglare" data-source="post: 6243226" data-attributes="member: 63245"><p>To be fair nothing says an altered one can be used either. It seems to me it would be up in the air as a GM call. Also, how rare are octopi in the game? I'd wager it is pretty rare unless you have some sort of under the sea campaign going on... AND let's say that people do catch octopi on a regular occasion. I'm pretty damn sure people willing to sell their tentacles are going to ask for a hell of a lot of money for it, which -again- you the GM get to decide. AND even if the wizard could buy the tentacle many times, what is the party supposed to do when the wizard runs out? Go back to the sea faring town to get one? Yeah, that is gonna make the other PCs happy, completely disrupting the quest. </p><p></p><p> Also though, the GM can and SHOULD ban certain spells, or at least make them extremely hard to come by, perhaps even going on a quest to learn the spell. I still don't understand the reason everyone seems to think it's okay to ban races, classes, restrict items, but no one seems to ban anything that actually makes the game broken. Of course you can cherry pick spells to ban, but as for the materials, simply do not allow that feat to be taken (essentially banning a feat) instead of banning many spells. It always seems to me that people talk about optimization and all of that because they allow every damn rulebook under the sun. No gamemaster in his right mind should allow every single thing printed in the rule books. D&D gives you the ability to shape and construct your world, in other words the GM gets to make choices that reflect his world and how it works. </p><p></p><p>And to pre-empt the "When a game is released it should be balanced so I shouldn't have to modify the game myself" argument. This is absolutely untrue, roleplaying games are all about decisions from the player AND GM. Many people who have the argument seem to imply that you have to make up enhance or create something for the game to be balance, when it's exactly the opposite. You are trimming things down on the game, not creating anything new. </p><p></p><p>tldr; The point is that there are many ways around or to put in check powerful spells but for whatever reason,very few people about those things in a "spell breaking the game" thread.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6243226, member: 63245"] To be fair nothing says an altered one can be used either. It seems to me it would be up in the air as a GM call. Also, how rare are octopi in the game? I'd wager it is pretty rare unless you have some sort of under the sea campaign going on... AND let's say that people do catch octopi on a regular occasion. I'm pretty damn sure people willing to sell their tentacles are going to ask for a hell of a lot of money for it, which -again- you the GM get to decide. AND even if the wizard could buy the tentacle many times, what is the party supposed to do when the wizard runs out? Go back to the sea faring town to get one? Yeah, that is gonna make the other PCs happy, completely disrupting the quest. Also though, the GM can and SHOULD ban certain spells, or at least make them extremely hard to come by, perhaps even going on a quest to learn the spell. I still don't understand the reason everyone seems to think it's okay to ban races, classes, restrict items, but no one seems to ban anything that actually makes the game broken. Of course you can cherry pick spells to ban, but as for the materials, simply do not allow that feat to be taken (essentially banning a feat) instead of banning many spells. It always seems to me that people talk about optimization and all of that because they allow every damn rulebook under the sun. No gamemaster in his right mind should allow every single thing printed in the rule books. D&D gives you the ability to shape and construct your world, in other words the GM gets to make choices that reflect his world and how it works. And to pre-empt the "When a game is released it should be balanced so I shouldn't have to modify the game myself" argument. This is absolutely untrue, roleplaying games are all about decisions from the player AND GM. Many people who have the argument seem to imply that you have to make up enhance or create something for the game to be balance, when it's exactly the opposite. You are trimming things down on the game, not creating anything new. tldr; The point is that there are many ways around or to put in check powerful spells but for whatever reason,very few people about those things in a "spell breaking the game" thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
problem spells in 3.5
Top