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problem spells in 3.5
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<blockquote data-quote="jasper" data-source="post: 6246296" data-attributes="member: 277"><p>I don't recall any core spells being much of problem in 3.5. But my group did break up due real life issues before they hit tenth level. Now if the group is not returning to base to resupply, some spells have problems. </p><p></p><p>But here is list I created for the spell casers </p><p>Spell Cost GP and XP 3.5</p><p>If the material component, focus or divine focus has a GP cost, the cost is listed; otherwise the player can assume that the actual materials involved are at the discretion of the caster and have no significant monetary value. The XP cost is also listed. If the component is over 1 gp or requires some time it will be listed.</p><p></p><p>Analyze Dweomer 1500 gp focus </p><p>Animate Dead 25 gp (black onyx gem) per hit die of undead</p><p>Arcana Lock 25 gp (gold dust)</p><p>Astral Projection 1000 gp (jacinth) + 5 gp (silver bar) x persons</p><p>Atonement 500 gp focus, XP 500 </p><p>Augury 25 gp (incense), 25 gp focus</p><p>Awaken XP 250</p><p></p><p>Binding 500 gp per prop + 500 gp x hit dice for target</p><p>Bless Water 25 gp (silver dust)</p><p></p><p>Changestaff 28 day prepared staff</p><p>Circle of Death 500 gp + (powder black pearl)</p><p>Cloak of Chaos 500 gp focus</p><p>Clone 1000 gp lab supplies + flesh of subject + 500 gp worth of lab equipment as a focus </p><p>Commune 100 XP</p><p>Consecrate 25 gp (silver dust) + vial of holy water</p><p>Contingency cost of original spell, quick silver, eyelash of spell using creature, + focus 1,500 gp </p><p> I would say 1000 gp for material components.</p><p>Continual Flame 50 gp (ruby dust)</p><p>Create Greater Undead 50 gp (black onyx gem) x hit dice</p><p>Created undead 50 gp (black onyx gem) x hit dice</p><p>Curse Water 25 gp (powder silver)</p><p></p><p>Desecrate 25 gp (silver dust) + vial of unholy water</p><p>Destruction 500 gp focus</p><p>Detect Thoughts 1 CP</p><p>Divination 25 gp</p><p></p><p>Fire Trap 25 gp (gold dust)</p><p>Forbiddance 1500 gp + 1500 gp per 60 cubic ft, if password included additional 1000 gp + 1000 gp per 60 cubic ft.</p><p>Force cage 1500 gp (ruby dust)</p><p></p><p>Gate 1000 xp if calling creatures</p><p>Glyph of Warding 200 gp (diamond dust)</p><p>Greater Glyph of Warding 400 gp (diamond dust)</p><p>Hallow 1000 gp + 1000 gp per spell level included in area</p><p>Holy Aura 500 gp focus</p><p>Identify 100 gp (pearl)</p><p>Illusory Script 50 gp (ink)</p><p>Instant Summons 1000 gp (sapphire)</p><p></p><p>Legend Lore 250 gp (incense) or 50 gp (ivory) focus</p><p>Leomund’s Trap 50 gp</p><p>Limited Wish 300 XP or Spell cast XP plus spell material component</p><p></p><p>Mage’s Magnificent Mansion 15 gp </p><p>Mage’s Sword 250 gp focus</p><p>Magic jar 100 gp</p><p>Magic mouth 10 gp</p><p>Miracle 5000 XP plus see spell</p><p>Mnemonic Enhancer 50 gp focus</p><p>Nondetection 50 gp (diamond dust)</p><p></p><p>Permanency Check book/srd</p><p>Permanent Image 100 gp (powdered jade)</p><p>Phantom Trap 50 gp</p><p>Planar Ally XP 250</p><p>Planar Ally Greater XP 250</p><p>Planar Ally Lesser XP 100</p><p>Programmed Image 25 gp (jade dust)</p><p>Project Image 5 gp doll</p><p>Protection from Spells 500 gp (diamond), 1000 gp gem focus per subject protected</p><p></p><p>Raise Dead 5000 gp (diamond)</p><p>Refuge 1500 gp </p><p>Reincarnate 1000 gp (oils)</p><p>Repulsion 50 gp</p><p>Restoration 100 gp (diamond)</p><p>Restoration Greater 500 XP</p><p>Resurrection 10000 gp</p><p></p><p></p><p>Scrying 1000 gp mirror arcane, cleric 100 gp bowl, druid 0 gp</p><p>Secret Chest 5050 gp</p><p>Sepia snake sigil 500 gp (amber powder)</p><p>Shape change 1500 gp focus</p><p>Shield of Law 500 gp focus</p><p>Shield other 100 gp focus</p><p>Simulacrum 100 XP per hit dice (1000 XP min), 100 gp( ruby dust) per hit dice</p><p>Soul Bind focus 1000 gp (black sapphire) x hit dice of creature </p><p>Stone skin 250 gp (diamond dust)</p><p>Symbol of Death, Insanity, </p><p>Persuasion, Stunning</p><p>Weakness 5000 gp (diamond) 5000 gp (opal)</p><p>Symbol of Fear, Pain, </p><p>Sleep 1000 gp (diamond) 1000 gp (opal)</p><p>Sympathy 1500 gp (pearls)</p><p></p><p>Teleportation Circle 1000 gp (amber dust)</p><p>Temporal Stasis 15000 gp</p><p>Transformation potion of strength </p><p>Trap the soul 1000 gp gem x hit dice + trigger object</p><p>True resurrection 5000 gp</p><p>True Seeing 250 gp</p><p></p><p>Unhallow 1000 gp + 1000 gp x spell level</p><p>Unholy aura 500 gp focus</p><p>Vision 100 XP</p><p></p><p>Wall of iron 50 gp</p><p>Wish 5000 XP + material component over 10000 gp</p></blockquote><p></p>
[QUOTE="jasper, post: 6246296, member: 277"] I don't recall any core spells being much of problem in 3.5. But my group did break up due real life issues before they hit tenth level. Now if the group is not returning to base to resupply, some spells have problems. But here is list I created for the spell casers Spell Cost GP and XP 3.5 If the material component, focus or divine focus has a GP cost, the cost is listed; otherwise the player can assume that the actual materials involved are at the discretion of the caster and have no significant monetary value. The XP cost is also listed. If the component is over 1 gp or requires some time it will be listed. Analyze Dweomer 1500 gp focus Animate Dead 25 gp (black onyx gem) per hit die of undead Arcana Lock 25 gp (gold dust) Astral Projection 1000 gp (jacinth) + 5 gp (silver bar) x persons Atonement 500 gp focus, XP 500 Augury 25 gp (incense), 25 gp focus Awaken XP 250 Binding 500 gp per prop + 500 gp x hit dice for target Bless Water 25 gp (silver dust) Changestaff 28 day prepared staff Circle of Death 500 gp + (powder black pearl) Cloak of Chaos 500 gp focus Clone 1000 gp lab supplies + flesh of subject + 500 gp worth of lab equipment as a focus Commune 100 XP Consecrate 25 gp (silver dust) + vial of holy water Contingency cost of original spell, quick silver, eyelash of spell using creature, + focus 1,500 gp I would say 1000 gp for material components. Continual Flame 50 gp (ruby dust) Create Greater Undead 50 gp (black onyx gem) x hit dice Created undead 50 gp (black onyx gem) x hit dice Curse Water 25 gp (powder silver) Desecrate 25 gp (silver dust) + vial of unholy water Destruction 500 gp focus Detect Thoughts 1 CP Divination 25 gp Fire Trap 25 gp (gold dust) Forbiddance 1500 gp + 1500 gp per 60 cubic ft, if password included additional 1000 gp + 1000 gp per 60 cubic ft. Force cage 1500 gp (ruby dust) Gate 1000 xp if calling creatures Glyph of Warding 200 gp (diamond dust) Greater Glyph of Warding 400 gp (diamond dust) Hallow 1000 gp + 1000 gp per spell level included in area Holy Aura 500 gp focus Identify 100 gp (pearl) Illusory Script 50 gp (ink) Instant Summons 1000 gp (sapphire) Legend Lore 250 gp (incense) or 50 gp (ivory) focus Leomund’s Trap 50 gp Limited Wish 300 XP or Spell cast XP plus spell material component Mage’s Magnificent Mansion 15 gp Mage’s Sword 250 gp focus Magic jar 100 gp Magic mouth 10 gp Miracle 5000 XP plus see spell Mnemonic Enhancer 50 gp focus Nondetection 50 gp (diamond dust) Permanency Check book/srd Permanent Image 100 gp (powdered jade) Phantom Trap 50 gp Planar Ally XP 250 Planar Ally Greater XP 250 Planar Ally Lesser XP 100 Programmed Image 25 gp (jade dust) Project Image 5 gp doll Protection from Spells 500 gp (diamond), 1000 gp gem focus per subject protected Raise Dead 5000 gp (diamond) Refuge 1500 gp Reincarnate 1000 gp (oils) Repulsion 50 gp Restoration 100 gp (diamond) Restoration Greater 500 XP Resurrection 10000 gp Scrying 1000 gp mirror arcane, cleric 100 gp bowl, druid 0 gp Secret Chest 5050 gp Sepia snake sigil 500 gp (amber powder) Shape change 1500 gp focus Shield of Law 500 gp focus Shield other 100 gp focus Simulacrum 100 XP per hit dice (1000 XP min), 100 gp( ruby dust) per hit dice Soul Bind focus 1000 gp (black sapphire) x hit dice of creature Stone skin 250 gp (diamond dust) Symbol of Death, Insanity, Persuasion, Stunning Weakness 5000 gp (diamond) 5000 gp (opal) Symbol of Fear, Pain, Sleep 1000 gp (diamond) 1000 gp (opal) Sympathy 1500 gp (pearls) Teleportation Circle 1000 gp (amber dust) Temporal Stasis 15000 gp Transformation potion of strength Trap the soul 1000 gp gem x hit dice + trigger object True resurrection 5000 gp True Seeing 250 gp Unhallow 1000 gp + 1000 gp x spell level Unholy aura 500 gp focus Vision 100 XP Wall of iron 50 gp Wish 5000 XP + material component over 10000 gp [/QUOTE]
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