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[Problem] Too Many Players: Who Gets to Play?
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<blockquote data-quote="Olaf the Stout" data-source="post: 3130156" data-attributes="member: 13703"><p>That's a bit of a tough one. It's good that your in a position where you have so many people that want to play in your game. At least you know you must be doing something right as a GM. On the other hand, this is one of the situations where I normally go, "It sucks to be you!" and move on.</p><p></p><p>Since that generally very helpful I suppose I had better suggest something a little more constructive. Firstly are you friends with any of the players outside of the game? All of them or are some gaming only acquaintances? If some of them are people that you only know through gaming then you could say to them, "Sorry, but if I have to choose between gaming with you or my friends then they win out. I can give you a call if someone drops out though." Not exactly fun to do but you may not have a choice.</p><p></p><p>I know that this may be a similar solution to the first one that you proposed but you could run 2 games but stagger then apart more. i.e. you run one game for 3 months then switch to the other game with 2 players sitting out of one game and another 2 sitting out of the other. This may mean that the players could play in another game in the time that they are "sitting out" of yours.</p><p></p><p>I know that you specifically ruled against this one but what about if you asked if someone else to run a game. The players could even rotate GM's if you want. Not the ideal answer but you may not be able to find one.</p><p></p><p>Olaf the Stout</p></blockquote><p></p>
[QUOTE="Olaf the Stout, post: 3130156, member: 13703"] That's a bit of a tough one. It's good that your in a position where you have so many people that want to play in your game. At least you know you must be doing something right as a GM. On the other hand, this is one of the situations where I normally go, "It sucks to be you!" and move on. Since that generally very helpful I suppose I had better suggest something a little more constructive. Firstly are you friends with any of the players outside of the game? All of them or are some gaming only acquaintances? If some of them are people that you only know through gaming then you could say to them, "Sorry, but if I have to choose between gaming with you or my friends then they win out. I can give you a call if someone drops out though." Not exactly fun to do but you may not have a choice. I know that this may be a similar solution to the first one that you proposed but you could run 2 games but stagger then apart more. i.e. you run one game for 3 months then switch to the other game with 2 players sitting out of one game and another 2 sitting out of the other. This may mean that the players could play in another game in the time that they are "sitting out" of yours. I know that you specifically ruled against this one but what about if you asked if someone else to run a game. The players could even rotate GM's if you want. Not the ideal answer but you may not be able to find one. Olaf the Stout [/QUOTE]
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[Problem] Too Many Players: Who Gets to Play?
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