Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
[Problem] Too Many Players: Who Gets to Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dannyalcatraz" data-source="post: 3130164" data-attributes="member: 19675"><p>We're running with 9 right now, but I can understand that it may simply be too much at a given time...</p><p></p><p>Some thinking out of the box:</p><p></p><p>Introduce a new kind of Gestalt PC: PCs that can't share the same space...when one exists, another is shunted into an alternate dimension to cool his heels. Think of the original Captain Marvel and Rick Jones (from Marvel Comics) or DC's Firestorm. Yes, I know those are superheroes, but there's no reason it can't work for a FRPG- in effect, its also what happens with the Incredible Hulk and the character that inspired him...Dr. Jeckyl & Mr. Hyde.</p><p></p><p>In a similar vein, introduce PCs with split personalities. 2 players share a PC, but each player plays him their own way. If you want, the switch could even occur in session at random, so one instant, you have a guy playing a Barbarian wading into battle...and the next, you have a Sorcerer trying to escape it! Advantage: Everyone gets to show up with a chance to play...and truly nutty situations could arise.</p><p></p><p>Combine the Co-DM concept with the alternating groups concept. Split the group, with each DM running a seperate group within the same campaign world. This could be done in such a way as to lead to head-to-head conflict between the 2 parties if/when they meet, or run tournament style, with each party trying to accumulate victory points.</p><p></p><p>Set a party size, and choose the players at random. Those not chosen to play PCs get assigned a number, and get to assist the DM and play key NPCs...until the PCs die. Then the person with the number 1 gets to fill the first vacancy, the person with the number 2 gets to fill the second vacancy, etc., while the owners of the D(eceased)PCs become NPC players. In this style of campaign, "raising" should be kept to a minimum.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3130164, member: 19675"] We're running with 9 right now, but I can understand that it may simply be too much at a given time... Some thinking out of the box: Introduce a new kind of Gestalt PC: PCs that can't share the same space...when one exists, another is shunted into an alternate dimension to cool his heels. Think of the original Captain Marvel and Rick Jones (from Marvel Comics) or DC's Firestorm. Yes, I know those are superheroes, but there's no reason it can't work for a FRPG- in effect, its also what happens with the Incredible Hulk and the character that inspired him...Dr. Jeckyl & Mr. Hyde. In a similar vein, introduce PCs with split personalities. 2 players share a PC, but each player plays him their own way. If you want, the switch could even occur in session at random, so one instant, you have a guy playing a Barbarian wading into battle...and the next, you have a Sorcerer trying to escape it! Advantage: Everyone gets to show up with a chance to play...and truly nutty situations could arise. Combine the Co-DM concept with the alternating groups concept. Split the group, with each DM running a seperate group within the same campaign world. This could be done in such a way as to lead to head-to-head conflict between the 2 parties if/when they meet, or run tournament style, with each party trying to accumulate victory points. Set a party size, and choose the players at random. Those not chosen to play PCs get assigned a number, and get to assist the DM and play key NPCs...until the PCs die. Then the person with the number 1 gets to fill the first vacancy, the person with the number 2 gets to fill the second vacancy, etc., while the owners of the D(eceased)PCs become NPC players. In this style of campaign, "raising" should be kept to a minimum. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Problem] Too Many Players: Who Gets to Play?
Top