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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Problem with 4e Multiclassing
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<blockquote data-quote="Aristeas" data-source="post: 4220668" data-attributes="member: 41008"><p>All right, so let's say I'm playing a warlock, a single-target blaster with high Charisma who derives her power from extraplanar beings. But she's not as selfish as the average warlock- her ultimate aspiration is to found her own House and start a dynasty, and to do that she needs to make a name for herself and get people following her. In other words, she has a splash of Leader ability, for all that her primary combat style is blowing things up from the back rank.</p><p></p><p>The logical way to do this would be a dip-multiclass into Warlord. But that...requires Strength 13, because it's a martial class, and every inspiration-related power we've seen has required you to bang on things with a weapon, which is not exactly the flavor of the character. Likewise, she's not a cleric- no gods are involved. I could ask the DM to let me reflavor the class, but even then, she'd need a high Wisdom to use any of their powers, which is certainly not appropriate for a stary-eyed kid with delusions of grandeur. </p><p></p><p>Possibly the unreleased rules will fix that, but I kind of doubt it. The way it seems to be going is that all martial classes use strength and a weapon for every action, and clerics use wisdom for every action. So if you're really charismatic but not strong or wise, forget it. I dunno, maybe they'll eventually release an arcane Leader. Obviously I could just go single class and roleplay like a warlord, but I thought the whole point of the new system was to make combinations feasible.</p><p></p><p></p><p>What would you all do about this in your games?</p></blockquote><p></p>
[QUOTE="Aristeas, post: 4220668, member: 41008"] All right, so let's say I'm playing a warlock, a single-target blaster with high Charisma who derives her power from extraplanar beings. But she's not as selfish as the average warlock- her ultimate aspiration is to found her own House and start a dynasty, and to do that she needs to make a name for herself and get people following her. In other words, she has a splash of Leader ability, for all that her primary combat style is blowing things up from the back rank. The logical way to do this would be a dip-multiclass into Warlord. But that...requires Strength 13, because it's a martial class, and every inspiration-related power we've seen has required you to bang on things with a weapon, which is not exactly the flavor of the character. Likewise, she's not a cleric- no gods are involved. I could ask the DM to let me reflavor the class, but even then, she'd need a high Wisdom to use any of their powers, which is certainly not appropriate for a stary-eyed kid with delusions of grandeur. Possibly the unreleased rules will fix that, but I kind of doubt it. The way it seems to be going is that all martial classes use strength and a weapon for every action, and clerics use wisdom for every action. So if you're really charismatic but not strong or wise, forget it. I dunno, maybe they'll eventually release an arcane Leader. Obviously I could just go single class and roleplay like a warlord, but I thought the whole point of the new system was to make combinations feasible. What would you all do about this in your games? [/QUOTE]
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Problem with 4e Multiclassing
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