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Problem with 6th level Magus
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<blockquote data-quote="The Crimson Binome" data-source="post: 7360352" data-attributes="member: 6775031"><p>At a quick glance, it looks like the Magus has a strong ability to nova - their Spell Combat ability lets them expend spell slots to perform a Spellstrike while also expending points from their Arcane Pool to grant their weapon two useful magical properties. If they already own a magical rapier +1, then this combination can give them the equivalent of a +1 flaming, icy, rapier that also discharges 5d6 electricity with +3 to hit against a target in metal armor. That's 8d6 damage on the first hit, and 3d6 on their iterative attack.</p><p></p><p>The catch is that they only have ~7 spell slots per day, and their arcane pool only has ~7 points in it. They can't sustain this level of output in the same way that a fighter can keep swinging their greatsword. The ranger might be making three attacks per round, at 1d8+3 per shot, but they have zero ability to nova - they don't have a resource that they can expend to deal more damage when they want it.</p><p></p><p>The traditional "solution" to a nova-heavy class is to just have more encounters per day. You want the Magus to run out of spell slots and arcane pool, so they're just swinging for 1d6+1 and the ranger gets to outshine them for a while. If you also have more encounters against groups of enemies, the Magus probably won't feel like using their magic, and the ranger can clean up there as well. The Magus really only shines when you throw big solo monsters at them.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7360352, member: 6775031"] At a quick glance, it looks like the Magus has a strong ability to nova - their Spell Combat ability lets them expend spell slots to perform a Spellstrike while also expending points from their Arcane Pool to grant their weapon two useful magical properties. If they already own a magical rapier +1, then this combination can give them the equivalent of a +1 flaming, icy, rapier that also discharges 5d6 electricity with +3 to hit against a target in metal armor. That's 8d6 damage on the first hit, and 3d6 on their iterative attack. The catch is that they only have ~7 spell slots per day, and their arcane pool only has ~7 points in it. They can't sustain this level of output in the same way that a fighter can keep swinging their greatsword. The ranger might be making three attacks per round, at 1d8+3 per shot, but they have zero ability to nova - they don't have a resource that they can expend to deal more damage when they want it. The traditional "solution" to a nova-heavy class is to just have more encounters per day. You want the Magus to run out of spell slots and arcane pool, so they're just swinging for 1d6+1 and the ranger gets to outshine them for a while. If you also have more encounters against groups of enemies, the Magus probably won't feel like using their magic, and the ranger can clean up there as well. The Magus really only shines when you throw big solo monsters at them. [/QUOTE]
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Problem with 6th level Magus
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