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Problem with action points
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<blockquote data-quote="C. Baize" data-source="post: 1750748" data-attributes="member: 4571"><p>Which player? The one who hoards them, or the one who doesn't?</p><p></p><p>The one who hoards them has exactly the same opportunity to use the action points as the player who doesn't.</p><p>Conversely, the player who uses them has exactly the same opportunity to hoard the action points as the player who doesn't use them.</p><p></p><p>Let's take a look at a couple of (unrelated, but comparable) examples, of hoarding resources vs spending them. </p><p></p><p>Player A: his character spends every bit of wealth he gets in order to have the spiffiest gadgets in the group. </p><p>Player B: his character spends next to nothing.</p><p>The payoff? Player A's character has cooler stuff, while Player B's character has more wealth... Is there an inequality in that?</p><p></p><p>Now, something a little closer...</p><p>Player A's character uses Desert Eagle .50s. Guns a-blazin' charging through every door, kicking over tables and generally being quite the heroic spectacle.</p><p>Player B's character uses a Derringer, hacks computers, researches, and is generally the BBEG's biggest pain in the posterior due to his intelligence gathering. After all... you can always get more mooks.</p><p>On the surface, it looks like an inequality. To me, however, it looks like choices based on characterization.</p><p></p><p>The only way I'd go with encouraging the style of play you want to see is to award bonus XP for particularly heroic or cool gaming... </p><p>If Player A has his character jump through a window, with a diving rolling fall (Tumble skill) and come up shooting and succeeds in clearing out an area... award bonus XP... Gotta be careful with that, though... because if Player B has his character doing all the research and figures out where the BBEG is to begin with... well... Player A's character wouldn't have been the big hero if he was still looking for the secret entrance to the BBEG's lair behind the McDonalds, when it was actually to the side of the Piggly Wiggly.</p><p></p><p>What it comes down to is different gaming styles.</p><p>You seem to favor using up action points at the same rate they come in... it would seem that one of your players favors the more cautious route of saving them for a rainy day.</p><p>You could always throw in a few more rainy days. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="C. Baize, post: 1750748, member: 4571"] Which player? The one who hoards them, or the one who doesn't? The one who hoards them has exactly the same opportunity to use the action points as the player who doesn't. Conversely, the player who uses them has exactly the same opportunity to hoard the action points as the player who doesn't use them. Let's take a look at a couple of (unrelated, but comparable) examples, of hoarding resources vs spending them. Player A: his character spends every bit of wealth he gets in order to have the spiffiest gadgets in the group. Player B: his character spends next to nothing. The payoff? Player A's character has cooler stuff, while Player B's character has more wealth... Is there an inequality in that? Now, something a little closer... Player A's character uses Desert Eagle .50s. Guns a-blazin' charging through every door, kicking over tables and generally being quite the heroic spectacle. Player B's character uses a Derringer, hacks computers, researches, and is generally the BBEG's biggest pain in the posterior due to his intelligence gathering. After all... you can always get more mooks. On the surface, it looks like an inequality. To me, however, it looks like choices based on characterization. The only way I'd go with encouraging the style of play you want to see is to award bonus XP for particularly heroic or cool gaming... If Player A has his character jump through a window, with a diving rolling fall (Tumble skill) and come up shooting and succeeds in clearing out an area... award bonus XP... Gotta be careful with that, though... because if Player B has his character doing all the research and figures out where the BBEG is to begin with... well... Player A's character wouldn't have been the big hero if he was still looking for the secret entrance to the BBEG's lair behind the McDonalds, when it was actually to the side of the Piggly Wiggly. What it comes down to is different gaming styles. You seem to favor using up action points at the same rate they come in... it would seem that one of your players favors the more cautious route of saving them for a rainy day. You could always throw in a few more rainy days. :] [/QUOTE]
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