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<blockquote data-quote="Drawmack" data-source="post: 432501" data-attributes="member: 4981"><p><span style="color: white"></span></p><p><span style="color: white">The are on a stone bridge with no railings over a lake of lava. They encounter a Fire Giant who keeps bull rushing attempting to push them over the edge. Fall into lake and die.</span></p><p><span style="color: white"></span></p><p><span style="color: white">The are walking in a rift that is about 20' wide with very high cliffs on either stide of them when goblins start throwing rocks down at them from botth cliffs.</span></p><p><span style="color: white"></span></p><p><span style="color: white">Infiltrate the theives guild</span></p><p><span style="color: white"></span></p><p><span style="color: white">Evil party, pit them against evil versions of themselves. If you really want to hit home with this make the evil party kobolds.</span></p><p><span style="color: white"></span></p><p><span style="color: white">They wake up in the woods, whoever had last watch is missing and everything they were not wearing or sleeping on is gone. Progress this out so they only get 1st level equipment and pit them against something with a CR of 5. </span></p><p><span style="color: white"></span></p><p><span style="color: white">The one that usually works very well is to set up a one-night adventure that is about two levels beyond the party. Then run them through it. If they are smart they won't die but if they insist on not running from anything they will. While no given encounter is enough to do a TPK by the fourth or fifth encounter they will be really weak. I usually start with something like this, just to let the PCs know right up front that the game is not easy.</span></p><p><span style="color: white"></span></p></blockquote><p></p>
[QUOTE="Drawmack, post: 432501, member: 4981"] [color=white] The are on a stone bridge with no railings over a lake of lava. They encounter a Fire Giant who keeps bull rushing attempting to push them over the edge. Fall into lake and die. The are walking in a rift that is about 20' wide with very high cliffs on either stide of them when goblins start throwing rocks down at them from botth cliffs. Infiltrate the theives guild Evil party, pit them against evil versions of themselves. If you really want to hit home with this make the evil party kobolds. They wake up in the woods, whoever had last watch is missing and everything they were not wearing or sleeping on is gone. Progress this out so they only get 1st level equipment and pit them against something with a CR of 5. The one that usually works very well is to set up a one-night adventure that is about two levels beyond the party. Then run them through it. If they are smart they won't die but if they insist on not running from anything they will. While no given encounter is enough to do a TPK by the fourth or fifth encounter they will be really weak. I usually start with something like this, just to let the PCs know right up front that the game is not easy. [/color] [/QUOTE]
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