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<blockquote data-quote="Speaks With Stone" data-source="post: 433280" data-attributes="member: 375"><p>For maximum humility, use some weanie monster like goblins or kobolds and then give them various levels in sorceror/rogue/etc. Have them attack from advantageous circumstances (maybe the characters are invading their trap laden warren. The kobolds have lots of tunnels that allow them to hit and fade and drop webs and so forth on the crowd. The tunnels are small enough for a single wide lighting bolt to scour. Keep the kobolds moving and hiding around corners so that they can make called actions when the players round the corners. Make sure the kobolds have some magic item that allows them to conjur something large to cover an escape in case things go bad.</p><p></p><p>It worked against us (albeit at lower levels). This works especially well if your players don't have dark vision and they have to carry some form of light around.</p><p></p><p>Enemy spellcasters with lots of minions who fight smart are very difficult to beat, especially if they get the homecourt advantage. Be sure they have some dispells available to cancel the players best spells, too. When the enemy spell casters outnumber the player casters, they should have designated counterspellers and designated combat casters.</p></blockquote><p></p>
[QUOTE="Speaks With Stone, post: 433280, member: 375"] For maximum humility, use some weanie monster like goblins or kobolds and then give them various levels in sorceror/rogue/etc. Have them attack from advantageous circumstances (maybe the characters are invading their trap laden warren. The kobolds have lots of tunnels that allow them to hit and fade and drop webs and so forth on the crowd. The tunnels are small enough for a single wide lighting bolt to scour. Keep the kobolds moving and hiding around corners so that they can make called actions when the players round the corners. Make sure the kobolds have some magic item that allows them to conjur something large to cover an escape in case things go bad. It worked against us (albeit at lower levels). This works especially well if your players don't have dark vision and they have to carry some form of light around. Enemy spellcasters with lots of minions who fight smart are very difficult to beat, especially if they get the homecourt advantage. Be sure they have some dispells available to cancel the players best spells, too. When the enemy spell casters outnumber the player casters, they should have designated counterspellers and designated combat casters. [/QUOTE]
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