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<blockquote data-quote="Greybar" data-source="post: 433419" data-attributes="member: 4938"><p>Rust Monsters!</p><p></p><p>Particularly if the speculation about the PCs getting too much night stuff is true. Rust Monsters are listed at CR3 and the Reflex save to yank your stuff back before it rusts is DC20.</p><p></p><p>If DC20 would be too easy for them (you mentioned high saves), then make part of advancing the Rust Monsters an increase in the DC. For instance, DC = 15 + HD would fit the baseline 5 HD Rust Monsters, and two 15 HD rust monsters (Large Aberration) would be DC30. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Perhaps an enemy spellcaster, angered at the heros victories about a 6mo to a year back, cultivated these monsters and will be sending them in alongside some hired LE monks. The rust monsters will be buffed with Cat's Grace, Bull's Strength, and Magic Fang before they go in...</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 433419, member: 4938"] Rust Monsters! Particularly if the speculation about the PCs getting too much night stuff is true. Rust Monsters are listed at CR3 and the Reflex save to yank your stuff back before it rusts is DC20. If DC20 would be too easy for them (you mentioned high saves), then make part of advancing the Rust Monsters an increase in the DC. For instance, DC = 15 + HD would fit the baseline 5 HD Rust Monsters, and two 15 HD rust monsters (Large Aberration) would be DC30. :D Perhaps an enemy spellcaster, angered at the heros victories about a 6mo to a year back, cultivated these monsters and will be sending them in alongside some hired LE monks. The rust monsters will be buffed with Cat's Grace, Bull's Strength, and Magic Fang before they go in... John [/QUOTE]
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