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<blockquote data-quote="Arnix" data-source="post: 433451" data-attributes="member: 5521"><p>Tactic I have used in the past.</p><p></p><p>Wizard NPC</p><p>-slow for the party</p><p>-specialized and spell focus/gsp for slow school (transmutation I believe)</p><p>-Dispel magics for the party (caster level is save, so bonuses don't matter)</p><p></p><p>Rust monsters (dominated), 4 should do the trick</p><p>-Illusioned to look like trolls</p><p>-Mass Hasted</p><p>-Stone Skinned</p><p>-Resist Elements Fire (for pesky party mage)</p><p>-Fly</p><p></p><p>You could also make them fiendish rust monsters instead of normal ones, thus providing a good bit of naturla immunity to the fire, and only adding +2 to the CR (now what a 5? 6?).</p><p></p><p>This only takes a couple of scrolls, that any wizard of appropriate level could/would make.</p><p></p><p>Rust monsters are low CR, so negligible on the xp chart. The wizard should be at least 1 level above the party (11th or 12 would be nice), and improved invisible.</p><p></p><p>The wizard really does little asside from buffing the "trolls" just like the party wizard would do to the rest of the party.</p><p></p><p></p><p></p><p>Second tactiv (also used in the past).</p><p>Red dragon, illusioned to appear black. Or vice verca. The party should "know" in advance what color the dragon is (appears to be). Thus they prepare, and upon entering the lair pass through a wall of dispelling.</p><p></p><p>Simple tactic, that leaves much of he parties preparations wasted.</p><p></p><p></p><p></p><p>Enjoy.</p></blockquote><p></p>
[QUOTE="Arnix, post: 433451, member: 5521"] Tactic I have used in the past. Wizard NPC -slow for the party -specialized and spell focus/gsp for slow school (transmutation I believe) -Dispel magics for the party (caster level is save, so bonuses don't matter) Rust monsters (dominated), 4 should do the trick -Illusioned to look like trolls -Mass Hasted -Stone Skinned -Resist Elements Fire (for pesky party mage) -Fly You could also make them fiendish rust monsters instead of normal ones, thus providing a good bit of naturla immunity to the fire, and only adding +2 to the CR (now what a 5? 6?). This only takes a couple of scrolls, that any wizard of appropriate level could/would make. Rust monsters are low CR, so negligible on the xp chart. The wizard should be at least 1 level above the party (11th or 12 would be nice), and improved invisible. The wizard really does little asside from buffing the "trolls" just like the party wizard would do to the rest of the party. Second tactiv (also used in the past). Red dragon, illusioned to appear black. Or vice verca. The party should "know" in advance what color the dragon is (appears to be). Thus they prepare, and upon entering the lair pass through a wall of dispelling. Simple tactic, that leaves much of he parties preparations wasted. Enjoy. [/QUOTE]
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