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<blockquote data-quote="smkun" data-source="post: 434704" data-attributes="member: 2848"><p><strong>Orcs</strong></p><p></p><p>I've given my party a run for their money lately with low level smart orcs. The party consists of </p><p>Fighter 9/Asimar</p><p>Fighter 10 (Spiked Chain user)</p><p>Fighter 10 Archer</p><p>Cleric 10</p><p>Wizard 10</p><p>Rogue 10</p><p></p><p>On 2 occasions in the orc lair. One group was an organized Phalanx</p><p></p><p>1 1 1 1 1</p><p>2 2 2 2 2</p><p>3 3 3 3 3</p><p> 4 5</p><p></p><p>the 1's are orcs with Tower Shields making a shield wall.</p><p>the 2's have long spears and use the aid another technique</p><p>the 3's use barbed nets</p><p>the 4 is an orc sorcerer that will ready to dispel enemy casters</p><p>the 5 is a Bodygueard for the sorcerer</p><p></p><p>the 1's, 2's and 3's are a CR9(all lvl 1 orcs either fighter or barb)</p><p>the 4 is a CR9 (9th lvl sorcerer)</p><p>the 5 is whatever you want it to be I use a 6th lvl fighter</p><p></p><p>The next group of Orcs are a bunch of level 1 orc fighters with the appropriate grapple related feats (there is one form OA that makes the grapple not provoke an AoO) 32 of these orcs are a CR11. Also use the Aid another technique.</p><p></p><p>The next one is for Goblins or Kobolds. I have a whack-a-mole room. a 30x30 room with 2' holes in each 5' square. There is a space below the floor that the kobolds can run around in. place several Kobold spell caster and archers that run around pop out of a hole and cast or shoot then move. Works even better if they have shot on the run or the casters are hasted.</p><p></p><p>These are all low level creatures so it really ticks off the party.</p><p></p><p>Enjoy.</p></blockquote><p></p>
[QUOTE="smkun, post: 434704, member: 2848"] [b]Orcs[/b] I've given my party a run for their money lately with low level smart orcs. The party consists of Fighter 9/Asimar Fighter 10 (Spiked Chain user) Fighter 10 Archer Cleric 10 Wizard 10 Rogue 10 On 2 occasions in the orc lair. One group was an organized Phalanx 1 1 1 1 1 2 2 2 2 2 3 3 3 3 3 4 5 the 1's are orcs with Tower Shields making a shield wall. the 2's have long spears and use the aid another technique the 3's use barbed nets the 4 is an orc sorcerer that will ready to dispel enemy casters the 5 is a Bodygueard for the sorcerer the 1's, 2's and 3's are a CR9(all lvl 1 orcs either fighter or barb) the 4 is a CR9 (9th lvl sorcerer) the 5 is whatever you want it to be I use a 6th lvl fighter The next group of Orcs are a bunch of level 1 orc fighters with the appropriate grapple related feats (there is one form OA that makes the grapple not provoke an AoO) 32 of these orcs are a CR11. Also use the Aid another technique. The next one is for Goblins or Kobolds. I have a whack-a-mole room. a 30x30 room with 2' holes in each 5' square. There is a space below the floor that the kobolds can run around in. place several Kobold spell caster and archers that run around pop out of a hole and cast or shoot then move. Works even better if they have shot on the run or the casters are hasted. These are all low level creatures so it really ticks off the party. Enjoy. [/QUOTE]
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