I've a conceptual problem with Evoke Element having a reflex save and requiring a touch attack.
a) because it counts the same thing twice(dex) to avoid it
b) because of the "wow, you rolled a nat 20, but you see, the rogue has evasion. . ."
opinions on how to adjust this but keep it balanced?
make it just a have to hit?(and have force auto-hit ala magic missle)?
make it just a save?
make it a to hit and uses will or fort to half?
keep it as is but include a caveat that evasion that it is unaffected by evasion and improved evasion?(doesn't avoid the counting dex twice problem but does avoid the hit/don't hit evasion problem)
any other ideas?
a) because it counts the same thing twice(dex) to avoid it
b) because of the "wow, you rolled a nat 20, but you see, the rogue has evasion. . ."
opinions on how to adjust this but keep it balanced?
make it just a have to hit?(and have force auto-hit ala magic missle)?
make it just a save?
make it a to hit and uses will or fort to half?
keep it as is but include a caveat that evasion that it is unaffected by evasion and improved evasion?(doesn't avoid the counting dex twice problem but does avoid the hit/don't hit evasion problem)
any other ideas?
Last edited: