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Problem with high level wizards....
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<blockquote data-quote="ptolemy18" data-source="post: 4263128" data-attributes="member: 24970"><p>Not true. You can *TOTALLY* play high-level groups in 3e... groups of SPELLCASTERS that is! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Personally, I always loved spellcasting classes in 3e, because they are SOOOO VERSATILE and you can pretty much make 1,000,000 different kinds of character builds using the 3e "Sorcerer" or "Wizard" class alone. That kind of tinkering (hey! It's not minmaxing!) was my #1 joy.</p><p></p><p>It just feels right to me that, like in Dying Earth, when you get to be really high-level, the spellcasters dominate. This must be just my old-schoolness talking, of course... it's just my assumption that spellcasters are ultimately the awesomest because brains triumph over brawn. It's the same reason I like "Doctor Who" (some dude saves the day with a weird arcane solution to every problem) more than "Star Wars" (some dude on a quest with a sword) or "Star Trek" (some team of people with heavy weapons).</p><p></p><p>Playing a high-level 3e melee character, to me, had the same appeal as playing "Dan" in the Street Fighter Alpha series: it's a handicap. ~_~ AGGGH! Yes, I said it. Actually, I never even really thought of fighters as being weaker until I started reading this forum where people are always complaining about it. But yes, it's true, they are weaker, unless the DM goes out of their way to inconvenience wizards by preventing them from resting whenever they want to, or having their spellbooks get stolen and their familiars ganked, and stuff like that.</p><p></p><p>Granted that, I understand why they changed it. ~_~</p><p></p><p>But if I can't polymorph into weird things or summon monsters to set off traps for me, or use "Plant Growth" to try to break my fall when I fall off a 200 foot cliff into the jungle, perhaps I'll have to play other games than D&D for the "Hmm, let me see how I can use this power/spell/whatever in some weird way to solve some weird problem" appeal.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 4263128, member: 24970"] Not true. You can *TOTALLY* play high-level groups in 3e... groups of SPELLCASTERS that is! :) Personally, I always loved spellcasting classes in 3e, because they are SOOOO VERSATILE and you can pretty much make 1,000,000 different kinds of character builds using the 3e "Sorcerer" or "Wizard" class alone. That kind of tinkering (hey! It's not minmaxing!) was my #1 joy. It just feels right to me that, like in Dying Earth, when you get to be really high-level, the spellcasters dominate. This must be just my old-schoolness talking, of course... it's just my assumption that spellcasters are ultimately the awesomest because brains triumph over brawn. It's the same reason I like "Doctor Who" (some dude saves the day with a weird arcane solution to every problem) more than "Star Wars" (some dude on a quest with a sword) or "Star Trek" (some team of people with heavy weapons). Playing a high-level 3e melee character, to me, had the same appeal as playing "Dan" in the Street Fighter Alpha series: it's a handicap. ~_~ AGGGH! Yes, I said it. Actually, I never even really thought of fighters as being weaker until I started reading this forum where people are always complaining about it. But yes, it's true, they are weaker, unless the DM goes out of their way to inconvenience wizards by preventing them from resting whenever they want to, or having their spellbooks get stolen and their familiars ganked, and stuff like that. Granted that, I understand why they changed it. ~_~ But if I can't polymorph into weird things or summon monsters to set off traps for me, or use "Plant Growth" to try to break my fall when I fall off a 200 foot cliff into the jungle, perhaps I'll have to play other games than D&D for the "Hmm, let me see how I can use this power/spell/whatever in some weird way to solve some weird problem" appeal. [/QUOTE]
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