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Problem with my dragons
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<blockquote data-quote="Trit One-Ear" data-source="post: 5882195" data-attributes="member: 6678017"><p>Not to be a wise-alec, but I don't see a problem here. If your dragons are supposed to be the most intimidating, powerful and vicious creatures for your heroes to face, why is it bad that they're getting beaten by them? I'll wager the sense of satisfaction when they managed to beat the shadow dragon the second time was so much greater for having had to flee him before.</p><p></p><p>That being said, if the problem is that your players aren't having fun when facing these dragons, then it is worth changing your tactics. While I can't speak directly to which dragons you "should" use, I have one comment. From your descriptions, sounds like you've been giving the dragons the advantage of terrain. This is fine and makes sense (dragons do/would hang around areas they do well in). However, both times it seems you've given the dragon a way to hide from players, effectively rendering it untargetable for some parts of combat. While this is exciting now and then (I love throwing invisible creatures at my players) it can definitely slow down combat and make things tough on the players. </p><p></p><p>Perhaps the next time(s) they face a dragon, give it a different advantage rather than making it able to reliably avoid the player's plans and tactics?</p><p></p><p>Trit</p></blockquote><p></p>
[QUOTE="Trit One-Ear, post: 5882195, member: 6678017"] Not to be a wise-alec, but I don't see a problem here. If your dragons are supposed to be the most intimidating, powerful and vicious creatures for your heroes to face, why is it bad that they're getting beaten by them? I'll wager the sense of satisfaction when they managed to beat the shadow dragon the second time was so much greater for having had to flee him before. That being said, if the problem is that your players aren't having fun when facing these dragons, then it is worth changing your tactics. While I can't speak directly to which dragons you "should" use, I have one comment. From your descriptions, sounds like you've been giving the dragons the advantage of terrain. This is fine and makes sense (dragons do/would hang around areas they do well in). However, both times it seems you've given the dragon a way to hide from players, effectively rendering it untargetable for some parts of combat. While this is exciting now and then (I love throwing invisible creatures at my players) it can definitely slow down combat and make things tough on the players. Perhaps the next time(s) they face a dragon, give it a different advantage rather than making it able to reliably avoid the player's plans and tactics? Trit [/QUOTE]
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