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Problem with the Fortify Epic Spell Seed
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<blockquote data-quote="Anubis" data-source="post: 1569831" data-attributes="member: 2358"><p>For saving throws and attacks, the text specifically states the automatic successes/failures rule. I would say that since nothing ever says a 1 is an automatic failure with spell penetration, then it doesn't apply. Besides, if it did, a 20 would be an automatic success, and that kills the logic.</p><p></p><p>Think of it this way, perhaps:</p><p></p><p>Can you honestly see a level 1 wizard being able to hit a great wyrm prismatic dragon with magic missile successfully? No! The SR is simply too high, meaning the wizard doesn't have enough "oomph". Basically, with an attack, you can always get lucky and land a good hit regardless of defenses. Magic works differently, as does SR. On the same token, I think it'd be extremely silly for a level 1 character with SR 1 to be able to somehow miraculously block a meteor swarm cast by a level 1000 wizard.</p><p></p><p>I hope this clears it up. That's not even a good house rule. Auto stuff should be left to attacks and saves only. I would compare spell penetration more to a skill check than an attack roll.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1569831, member: 2358"] For saving throws and attacks, the text specifically states the automatic successes/failures rule. I would say that since nothing ever says a 1 is an automatic failure with spell penetration, then it doesn't apply. Besides, if it did, a 20 would be an automatic success, and that kills the logic. Think of it this way, perhaps: Can you honestly see a level 1 wizard being able to hit a great wyrm prismatic dragon with magic missile successfully? No! The SR is simply too high, meaning the wizard doesn't have enough "oomph". Basically, with an attack, you can always get lucky and land a good hit regardless of defenses. Magic works differently, as does SR. On the same token, I think it'd be extremely silly for a level 1 character with SR 1 to be able to somehow miraculously block a meteor swarm cast by a level 1000 wizard. I hope this clears it up. That's not even a good house rule. Auto stuff should be left to attacks and saves only. I would compare spell penetration more to a skill check than an attack roll. [/QUOTE]
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Problem with the Fortify Epic Spell Seed
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