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<blockquote data-quote="MGibster" data-source="post: 8038078" data-attributes="member: 4534"><p></p><p></p><p></p><p>Call of Cthulhu: We all know the problems with that, I think. </p><p></p><p>Legend of the Five Rings: Mostly written by a bunch of white people, some of the language is incorrect, and at least one particular word to describe social class of people is very offensive. </p><p></p><p>Deadlands: An old west setting where the Confederacy still exists (in practical terms that means they won) and they willingly emancipated their slaves. </p><p></p><p></p><p></p><p>Call of Cthulhu: To address to Shoggoth in the room, it's pretty easy to avoid pitfalls by not depicting all people with skin darker than an eggshell as degenerates, somehow closer to primeval truths, or villains. And while I typically set games in the 20s or 30s, I tone down the vitriolic racism that existed at the time. It exists, but none of us are going to have fun if one of the PCs can't access an area in game because of skin color. </p><p></p><p>Legend of the Five Rings: I just play the game and don't sweat the problematic aspects. </p><p></p><p>Deadlands: You know what's even more unrealistic than demons invading Earth and feeding off our fears? The Confederacy still being around in 1876. The authors' were attempting to create a setting where you could have fun spy vs. spy intrigue in the old west, but the conflict between the CSA and USA was never a big theme of any Deadlands campaign I ever ran or played in. Pretty much every major component of the setting works just as well without the CSA's existence that it boggles my mind that it was even there in the first place. Personally, I think they expected the spy vs. spy aspect to have a bigger role than it ended up having. In my games, the CSA may as well not have existed for all the impact they had on the campaign. </p><p></p><p>Update: The latest edition of Deadlands has the CSA collapsing around 1871. The war was prolonged because of supernatural nonsense but they eventually lost anyway.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8038078, member: 4534"] [B][I][/I][/B] Call of Cthulhu: We all know the problems with that, I think. Legend of the Five Rings: Mostly written by a bunch of white people, some of the language is incorrect, and at least one particular word to describe social class of people is very offensive. Deadlands: An old west setting where the Confederacy still exists (in practical terms that means they won) and they willingly emancipated their slaves. Call of Cthulhu: To address to Shoggoth in the room, it's pretty easy to avoid pitfalls by not depicting all people with skin darker than an eggshell as degenerates, somehow closer to primeval truths, or villains. And while I typically set games in the 20s or 30s, I tone down the vitriolic racism that existed at the time. It exists, but none of us are going to have fun if one of the PCs can't access an area in game because of skin color. Legend of the Five Rings: I just play the game and don't sweat the problematic aspects. Deadlands: You know what's even more unrealistic than demons invading Earth and feeding off our fears? The Confederacy still being around in 1876. The authors' were attempting to create a setting where you could have fun spy vs. spy intrigue in the old west, but the conflict between the CSA and USA was never a big theme of any Deadlands campaign I ever ran or played in. Pretty much every major component of the setting works just as well without the CSA's existence that it boggles my mind that it was even there in the first place. Personally, I think they expected the spy vs. spy aspect to have a bigger role than it ended up having. In my games, the CSA may as well not have existed for all the impact they had on the campaign. Update: The latest edition of Deadlands has the CSA collapsing around 1871. The war was prolonged because of supernatural nonsense but they eventually lost anyway. [/QUOTE]
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