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Problematic player -- HELP!
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<blockquote data-quote="Rel" data-source="post: 1336908" data-attributes="member: 99"><p>If I were absolutely dead set on finding an in-game solution to this problem (which you seem to be), here's what I'd do:</p><p></p><p>At the start of EVERY session, I'd have some kind of ghostly force manifest around his character and I'd say, "Make a Fortitude Save". Because I'm a decent guy, I'd let the die stop rolling before I said, "You fail and die." Then I'd get on with the rest of the game and he can go in the corner and make a new character if he wants.</p><p></p><p>Eventually I suspect that he'd come to me and say, "I'm not having any fun. You never give any of my characters a chance to have fun before you just arbitrarily kill them." I'd respond by saying, "I felt that it might give you a sense of empathy for how I felt about the intricate plot lines I craft for my game when you arbitrarily wreck them." From there, we can have a conversation about it or not but I'll just keep killing every character he makes until he quits being a butthole or quits the game.</p><p></p><p>HOWEVER, to me, that is a waste of paper (all those character sheets you know) and I frankly don't have the interest or energy to run through that dog and pony show. So what I'd really do if it were me is this:</p><p></p><p>I'd tell this guy that while he might think his characters are making the game "fun" that, in fact, they are not. He is not "keeping things interesting". What he is doing is more akin to showing up at Poker Night and waiting until the cards are dealt and the chips are down before he throws the whole table upside down. The fun of everybody else participating should not and WILL NOT be held hostage by one jerkoff on a power trip of some sort. After this very brief explanation, I'd let him know that he's welcome to shape up or ship out and while I'd prefer the former I'll accept the latter. End of conversation.</p></blockquote><p></p>
[QUOTE="Rel, post: 1336908, member: 99"] If I were absolutely dead set on finding an in-game solution to this problem (which you seem to be), here's what I'd do: At the start of EVERY session, I'd have some kind of ghostly force manifest around his character and I'd say, "Make a Fortitude Save". Because I'm a decent guy, I'd let the die stop rolling before I said, "You fail and die." Then I'd get on with the rest of the game and he can go in the corner and make a new character if he wants. Eventually I suspect that he'd come to me and say, "I'm not having any fun. You never give any of my characters a chance to have fun before you just arbitrarily kill them." I'd respond by saying, "I felt that it might give you a sense of empathy for how I felt about the intricate plot lines I craft for my game when you arbitrarily wreck them." From there, we can have a conversation about it or not but I'll just keep killing every character he makes until he quits being a butthole or quits the game. HOWEVER, to me, that is a waste of paper (all those character sheets you know) and I frankly don't have the interest or energy to run through that dog and pony show. So what I'd really do if it were me is this: I'd tell this guy that while he might think his characters are making the game "fun" that, in fact, they are not. He is not "keeping things interesting". What he is doing is more akin to showing up at Poker Night and waiting until the cards are dealt and the chips are down before he throws the whole table upside down. The fun of everybody else participating should not and WILL NOT be held hostage by one jerkoff on a power trip of some sort. After this very brief explanation, I'd let him know that he's welcome to shape up or ship out and while I'd prefer the former I'll accept the latter. End of conversation. [/QUOTE]
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