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<blockquote data-quote="Lylandra" data-source="post: 7020682" data-attributes="member: 6816692"><p>As my previous posters already pointed out, there are a lot of alarm bells ringing when I read your story. </p><p></p><p>I guess your friend doesn't understand that playing D&D is a cooperative effort where, especially when everyone is pretty new, competition or dominance is the last thing one should strive for. My advice would be that you provide your friend a list with the kind of behaviours you and your group find problematic and then explain to him why you think it is troublesome. For example:</p><p></p><p>1) I have a problem with your character being the sole evil character in our group. Maybe we should all play good/neutral characters. Why? Because one evil character in a group of nice people can and will exploit the good will and friendship of others and many players use evil as a trump card to simply play selfish. And since we all want to have fun and don't have that much experience, playing nice and friendly will help us all to focus on learning the rules and playing to our strengths and weaknesses.</p><p></p><p>2) I have a problem with your homebrew class which none of us can thoroughly understand. Maybe we should all stick to the PHB races and classes for a start. Why? Because we are all new to the game and we are easily overwhelmed with too much additional stuff, especially when we have no easy way to check up on your homebrew class. We're no gaming experts yet and we cannot reliably decide whether or not your class is balanced and by the way, the PHB classes offer a lot of different options. </p><p></p><p>3) I have a problem with the way we share loot and I don't think our current system is fair. Maybe we should share our equipment and money more evenly. Why? Because we are a group of equals and we all worked hard for our reward. And even if your character is more efficient and stronger when he gets all the shinies, it still doesn't feel fair to the rest of us.</p><p></p><p>4) I have a problem with the way you take all action into your hand. Maybe we should discuss our strategies to solve problems and encounters together and not let the one who acts fastest decide what to do. Why? Because not every player makes his decisions as quickly as you do. We are all new to this game and we want to have a chance to learn it. And some of us like to think of more complicated, but less risky plans and those need time. Plus we want to approach things diplomatically as well. Problem solving is a cooperative effort after all. </p><p></p><p>Now if the player in question is a friend of yours, he should care about you having your share of fun. If he doesn't care, then maybe he is not as "friendly" as he seems and you should keep your distance from him.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7020682, member: 6816692"] As my previous posters already pointed out, there are a lot of alarm bells ringing when I read your story. I guess your friend doesn't understand that playing D&D is a cooperative effort where, especially when everyone is pretty new, competition or dominance is the last thing one should strive for. My advice would be that you provide your friend a list with the kind of behaviours you and your group find problematic and then explain to him why you think it is troublesome. For example: 1) I have a problem with your character being the sole evil character in our group. Maybe we should all play good/neutral characters. Why? Because one evil character in a group of nice people can and will exploit the good will and friendship of others and many players use evil as a trump card to simply play selfish. And since we all want to have fun and don't have that much experience, playing nice and friendly will help us all to focus on learning the rules and playing to our strengths and weaknesses. 2) I have a problem with your homebrew class which none of us can thoroughly understand. Maybe we should all stick to the PHB races and classes for a start. Why? Because we are all new to the game and we are easily overwhelmed with too much additional stuff, especially when we have no easy way to check up on your homebrew class. We're no gaming experts yet and we cannot reliably decide whether or not your class is balanced and by the way, the PHB classes offer a lot of different options. 3) I have a problem with the way we share loot and I don't think our current system is fair. Maybe we should share our equipment and money more evenly. Why? Because we are a group of equals and we all worked hard for our reward. And even if your character is more efficient and stronger when he gets all the shinies, it still doesn't feel fair to the rest of us. 4) I have a problem with the way you take all action into your hand. Maybe we should discuss our strategies to solve problems and encounters together and not let the one who acts fastest decide what to do. Why? Because not every player makes his decisions as quickly as you do. We are all new to this game and we want to have a chance to learn it. And some of us like to think of more complicated, but less risky plans and those need time. Plus we want to approach things diplomatically as well. Problem solving is a cooperative effort after all. Now if the player in question is a friend of yours, he should care about you having your share of fun. If he doesn't care, then maybe he is not as "friendly" as he seems and you should keep your distance from him. [/QUOTE]
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