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<blockquote data-quote="Spatzimaus" data-source="post: 3061441" data-attributes="member: 3051"><p>There's a third way to look at it. Unlimited PER DAY doesn't mean unlimited PER ENCOUNTER. You could easily make a system where a Wizard gets a far lower number of spell slots, but only needs to spend 15 minutes meditating to recharge all of them, and can do so as many times per day as he wants. For instance, what if a hypothetical level 10 Wizard got 1 5th-level slot, 2 4th-level, 2 3rd-level, 3 2nd-level, and 4 1st-level slots, but could cast unlimited cantrips? That's barely enough slots for a single encounter, especially if you're loading a couple utility spells in the low-level slots. But after each, he can refill and possibly change his selection.</p><p></p><p>At that point, many of your "problem" spells become a matter of personal taste. Is the ability to cast hundreds of <em>cure light wounds</em> each day really so bad, when you'd get the same effect from an item with Fast Healing 1? You listed unlimited <em>detect evil</em> as a problem one, but Paladins can do that one already. Also, any XP-using spell (<em>wish</em>, for instance), by definition, isn't a problem, since you won't be casting them at will. So what's left, and why is it so bad? Why is <em>baleful polymorph</em> at will a problem when <em>fireball</em> isn't?</p><p></p><p>I've played a system where spellcasting was effectively unlimited in this manner for most spells, due to a "drain" system that prevented a caster from just repeatedly unloading huge spells all at once. But, there was nothing stopping the caster from using tons of low-level stuff outside of combat. The only real effect it had was that as DM I never had to worry about if I was throwing too many encounters at the players in a single day; they'd almost always be fully healed and restocked before the next one.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 3061441, member: 3051"] There's a third way to look at it. Unlimited PER DAY doesn't mean unlimited PER ENCOUNTER. You could easily make a system where a Wizard gets a far lower number of spell slots, but only needs to spend 15 minutes meditating to recharge all of them, and can do so as many times per day as he wants. For instance, what if a hypothetical level 10 Wizard got 1 5th-level slot, 2 4th-level, 2 3rd-level, 3 2nd-level, and 4 1st-level slots, but could cast unlimited cantrips? That's barely enough slots for a single encounter, especially if you're loading a couple utility spells in the low-level slots. But after each, he can refill and possibly change his selection. At that point, many of your "problem" spells become a matter of personal taste. Is the ability to cast hundreds of [i]cure light wounds[/i] each day really so bad, when you'd get the same effect from an item with Fast Healing 1? You listed unlimited [i]detect evil[/i] as a problem one, but Paladins can do that one already. Also, any XP-using spell ([i]wish[/i], for instance), by definition, isn't a problem, since you won't be casting them at will. So what's left, and why is it so bad? Why is [i]baleful polymorph[/i] at will a problem when [i]fireball[/i] isn't? I've played a system where spellcasting was effectively unlimited in this manner for most spells, due to a "drain" system that prevented a caster from just repeatedly unloading huge spells all at once. But, there was nothing stopping the caster from using tons of low-level stuff outside of combat. The only real effect it had was that as DM I never had to worry about if I was throwing too many encounters at the players in a single day; they'd almost always be fully healed and restocked before the next one. [/QUOTE]
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