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<blockquote data-quote="Hawkshadow" data-source="post: 2473322" data-attributes="member: 32841"><p>I ran a GURPS home brew far future science fiction setting with another GM where we switched every one or two sessions. It worked moderately well. Each of us would run a short adventure, then the other person would run. Even though we collaborated to put together the setting, we ended up with very different views about how things should work or be run. That aspect of it was a little frustrating, but I think the players had fun. The other aspect of that which was frustrating was that we'd set up a fairly rigid schedule of who would run when ahead of time. As we got into running the games it became more difficult to bring the adventure to an end on schedule.</p><p></p><p>I also ran a Palladium heroic horror game set in very near-future Chicago with another GM. I had a blast playing in and running that. For this game we ran separate semi-related story-lines and would switch GMs on an infrequent basis (basically, the one who was currently running would continue until the other one asked to run the next game).</p></blockquote><p></p>
[QUOTE="Hawkshadow, post: 2473322, member: 32841"] I ran a GURPS home brew far future science fiction setting with another GM where we switched every one or two sessions. It worked moderately well. Each of us would run a short adventure, then the other person would run. Even though we collaborated to put together the setting, we ended up with very different views about how things should work or be run. That aspect of it was a little frustrating, but I think the players had fun. The other aspect of that which was frustrating was that we'd set up a fairly rigid schedule of who would run when ahead of time. As we got into running the games it became more difficult to bring the adventure to an end on schedule. I also ran a Palladium heroic horror game set in very near-future Chicago with another GM. I had a blast playing in and running that. For this game we ran separate semi-related story-lines and would switch GMs on an infrequent basis (basically, the one who was currently running would continue until the other one asked to run the next game). [/QUOTE]
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