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Problems as a dm/players won't commit to story
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<blockquote data-quote="Psychotic Jim" data-source="post: 5206337" data-attributes="member: 547"><p>First of all, I wanted to say that it's good if you're being a bit flexible here and letting your game develop organically despite some of the stumbles you've come across. From your first post things seem a little bit confusing, so it might help us provide ideas for you if you post some more explicit details of your follow-up inquiry on what the Players/PCs want. We have some basic class/race details but not much on the individual PCs/players themselves. </p><p></p><p>Judging just from your initial post, it seems like there's a mismatch between what hooks you're giving them and what kinds of adventures they expect. It seems like you have some pretty epic plans for them coming out of the box, whereas they seem to be at this point just interested in doing lower-grade pirate operations that benefits just themselves primarily. Exploration also seems to be a recurring theme here- the wonders of discovery can make for interesting adventure opportunities. If you can clarify things with them about what they expect for the present and future, that might help.</p><p></p><p>Right now, I’m curious about those dreams. Why are the gods calling upon the PCs now? And how have the PCs/players responded. If they have not been positive, this may be an element of the mismatch I was talking about earlier.</p><p></p><p>Regarding the general non-committal nature of the PCs, there seems to be one or two possible exceptions to that generalization in your overall narrative of what has occurred. From what I gathered (please correct me if I’m wrong), the party either kills or betrays many of the NPCs it comes across. The mentioned exception is a family of Halflings (and the gnome Buttons) whom you mentioned the party took in. Was Buttons an NPC or a PC? Also, what happened to the halfling family? If they are still around and in the good graces of the party, perhaps this might give you a clue in providing hooks and NPC relationships for your groups.</p><p></p><p>The second exception is the dead witch’s treasure side quest. It seems like your players successfully bit that hook. Did that involve any positive interactions with NPCs? What made them bite that hook and successfully complete it?</p></blockquote><p></p>
[QUOTE="Psychotic Jim, post: 5206337, member: 547"] First of all, I wanted to say that it's good if you're being a bit flexible here and letting your game develop organically despite some of the stumbles you've come across. From your first post things seem a little bit confusing, so it might help us provide ideas for you if you post some more explicit details of your follow-up inquiry on what the Players/PCs want. We have some basic class/race details but not much on the individual PCs/players themselves. Judging just from your initial post, it seems like there's a mismatch between what hooks you're giving them and what kinds of adventures they expect. It seems like you have some pretty epic plans for them coming out of the box, whereas they seem to be at this point just interested in doing lower-grade pirate operations that benefits just themselves primarily. Exploration also seems to be a recurring theme here- the wonders of discovery can make for interesting adventure opportunities. If you can clarify things with them about what they expect for the present and future, that might help. Right now, I’m curious about those dreams. Why are the gods calling upon the PCs now? And how have the PCs/players responded. If they have not been positive, this may be an element of the mismatch I was talking about earlier. Regarding the general non-committal nature of the PCs, there seems to be one or two possible exceptions to that generalization in your overall narrative of what has occurred. From what I gathered (please correct me if I’m wrong), the party either kills or betrays many of the NPCs it comes across. The mentioned exception is a family of Halflings (and the gnome Buttons) whom you mentioned the party took in. Was Buttons an NPC or a PC? Also, what happened to the halfling family? If they are still around and in the good graces of the party, perhaps this might give you a clue in providing hooks and NPC relationships for your groups. The second exception is the dead witch’s treasure side quest. It seems like your players successfully bit that hook. Did that involve any positive interactions with NPCs? What made them bite that hook and successfully complete it? [/QUOTE]
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