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Problems as a dm/players won't commit to story
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<blockquote data-quote="Keenberg" data-source="post: 5206877" data-attributes="member: 88833"><p>I'll provide their desires after next sesh (thurs night). Perhaps I am rushing the epicness a little bit. I wouldn't want it to feel contrived or trite, so I'll beslowing things down and building toward more climactic events withmy inteded story.</p><p> </p><p></p><p>The players have taken interest in the dreams which I am happyabout, although it doesn't transfer to character motivation, for the most part. The gods are calling on them right now because they already know the PCs' potentials. The gods are acting in the long term rather than knocking at the doors of well known heroes the day before. Who knows how devoted they would be.</p><p> </p><p></p><p> </p><p>Yes, the party uses the NPCs to whatever advantage they'll provide and then either turns on them or kills them. The halfling family was an exception because Buttons is a PC. The halfling family seems tobe a viable story hook.</p><p>The party actually takes almost any quest I throw at them. The only thing they've shyed away from was a beholder living in a volcano. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>The problem I was having is tying these one-shot-adventures in to the intended story, but that shouldn't be a problem anylonger. I really like the idea of using different islands or lands to show the conflicting forces of the gods.</p></blockquote><p></p>
[QUOTE="Keenberg, post: 5206877, member: 88833"] I'll provide their desires after next sesh (thurs night). Perhaps I am rushing the epicness a little bit. I wouldn't want it to feel contrived or trite, so I'll beslowing things down and building toward more climactic events withmy inteded story. The players have taken interest in the dreams which I am happyabout, although it doesn't transfer to character motivation, for the most part. The gods are calling on them right now because they already know the PCs' potentials. The gods are acting in the long term rather than knocking at the doors of well known heroes the day before. Who knows how devoted they would be. Yes, the party uses the NPCs to whatever advantage they'll provide and then either turns on them or kills them. The halfling family was an exception because Buttons is a PC. The halfling family seems tobe a viable story hook. The party actually takes almost any quest I throw at them. The only thing they've shyed away from was a beholder living in a volcano. :D The problem I was having is tying these one-shot-adventures in to the intended story, but that shouldn't be a problem anylonger. I really like the idea of using different islands or lands to show the conflicting forces of the gods. [/QUOTE]
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