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<blockquote data-quote="SHARK" data-source="post: 420759" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>I entirely agree with you Buttercup!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I think that such an irritating, obnoxious player--the fellow who plays the wizard--should be talked to in a serious way, or really booted from the group. He doesn't sound like a very fun person to be playing with. After all, the game is supposed to be fun, and he sounds like he is making it *less* fun for everyone else.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I also agree with Doc Moriarty. The Bard is entitled to his own items, regardless of how much another character--or player--may want said item. The other player sounds like he has a very immature attitude, whining and carrying on and harassing the other player. That is really pathetic.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On a general note, damn Bob The 5th! Some of these players you have going, gee--I'd have a chat with them about attitudes, you know? The thing is, this is just a game. A GAME!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I find it hard to understand why some people get all worked up because some other player has an item that they want. So what you know? Why worry about it so much? It's just another magic item. If someone else has it, fine. Even if the player thinks that they can make *better* use of such an item, so what? There are always more items to be gained, and even then, I have always thought that the characters should be more focused on who they are as *characters* as opposed to what items they may or may not have. It just seems very shallow to define a character so deeply by whether or not they have this item or that item, you know? I've played in games where all the players lost everything that they had except for the ragged clothes on their backs. It didn't slow the group down a bit. The treasure, the items, were all gone. So what, you know?<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />--the party came together in some outstanding teamwork and struggled together to survive behind enemy lines on this jungle island that was occupied by Beastmen and barbarian humans. The party was captured, humiliated, and enslaved. It was only after working hard together to escape, and many months of travel and recuperation, where they able to make it back to civilized lands. Even then, the items that they had lost--where lost for good. They had to totally replace their equipment with new items. Major point being though was that who these characters were as *people*--campaign and story wise, as played by the players--was far more meaningful and important than the *items* that these characters had possessed. That seems to be a salient lesson that the wizard-player needs to learn and learn well.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 420759, member: 1131"] Greetings! I entirely agree with you Buttercup!:) I think that such an irritating, obnoxious player--the fellow who plays the wizard--should be talked to in a serious way, or really booted from the group. He doesn't sound like a very fun person to be playing with. After all, the game is supposed to be fun, and he sounds like he is making it *less* fun for everyone else.:) I also agree with Doc Moriarty. The Bard is entitled to his own items, regardless of how much another character--or player--may want said item. The other player sounds like he has a very immature attitude, whining and carrying on and harassing the other player. That is really pathetic.:) On a general note, damn Bob The 5th! Some of these players you have going, gee--I'd have a chat with them about attitudes, you know? The thing is, this is just a game. A GAME!:) I find it hard to understand why some people get all worked up because some other player has an item that they want. So what you know? Why worry about it so much? It's just another magic item. If someone else has it, fine. Even if the player thinks that they can make *better* use of such an item, so what? There are always more items to be gained, and even then, I have always thought that the characters should be more focused on who they are as *characters* as opposed to what items they may or may not have. It just seems very shallow to define a character so deeply by whether or not they have this item or that item, you know? I've played in games where all the players lost everything that they had except for the ragged clothes on their backs. It didn't slow the group down a bit. The treasure, the items, were all gone. So what, you know?:)--the party came together in some outstanding teamwork and struggled together to survive behind enemy lines on this jungle island that was occupied by Beastmen and barbarian humans. The party was captured, humiliated, and enslaved. It was only after working hard together to escape, and many months of travel and recuperation, where they able to make it back to civilized lands. Even then, the items that they had lost--where lost for good. They had to totally replace their equipment with new items. Major point being though was that who these characters were as *people*--campaign and story wise, as played by the players--was far more meaningful and important than the *items* that these characters had possessed. That seems to be a salient lesson that the wizard-player needs to learn and learn well.:) Semper Fidelis, SHARK [/QUOTE]
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