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<blockquote data-quote="Dextolen" data-source="post: 964880" data-attributes="member: 5413"><p>It sounds less like annoying character than annoying player to me. </p><p></p><p>1) The actions of his character - Roleplaying aside, if the group dynamic doesn't jive with his tactics, THE PLAYERS need to confront him about it, not the DM. Running out ahead will eventually get him killed, but I have the feeling his next character will be equally annoying. As a DM I hate lone wolf types. It slows the game down considerably. </p><p></p><p>I have a player who wanders around the dungeon while the party rests (he stays out of combat and thus doesn't need to heal/prepare spells). It leaves the rest of the players sitting around doing nothing and it sucks. I pulled punches the first few times but don't anymore.</p><p></p><p>2) Cheating dice - You are not a babysitter. You are supposed to be playing with mature people here. Not to mention it's a <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing game. Calling him out will NEVER work. A cheater is also a liar. He will deny it to his last breath and it will make you look petty. If you have players who don't mind, have them watch his dice, or perhaps have everyone roll in a big box top in the center of the table. Still, all these fixes slow the game down and assume that you don't trust the other players. If you don't want to call attention to any cheatin' dice, simply cheat on your monster's dice next time he fights one.</p></blockquote><p></p>
[QUOTE="Dextolen, post: 964880, member: 5413"] It sounds less like annoying character than annoying player to me. 1) The actions of his character - Roleplaying aside, if the group dynamic doesn't jive with his tactics, THE PLAYERS need to confront him about it, not the DM. Running out ahead will eventually get him killed, but I have the feeling his next character will be equally annoying. As a DM I hate lone wolf types. It slows the game down considerably. I have a player who wanders around the dungeon while the party rests (he stays out of combat and thus doesn't need to heal/prepare spells). It leaves the rest of the players sitting around doing nothing and it sucks. I pulled punches the first few times but don't anymore. 2) Cheating dice - You are not a babysitter. You are supposed to be playing with mature people here. Not to mention it's a :):):):)ing game. Calling him out will NEVER work. A cheater is also a liar. He will deny it to his last breath and it will make you look petty. If you have players who don't mind, have them watch his dice, or perhaps have everyone roll in a big box top in the center of the table. Still, all these fixes slow the game down and assume that you don't trust the other players. If you don't want to call attention to any cheatin' dice, simply cheat on your monster's dice next time he fights one. [/QUOTE]
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