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<blockquote data-quote="wedgeski" data-source="post: 3115523" data-attributes="member: 16212"><p>Hi Corcio. My own few pennies for the well:</p><p></p><p></p><p>This is a totally cool idea as long as you think your players can handle the more powerful characters from the outset... and the fact that their enemies are going to be much more powerful as well. I can't really answer that without knowing how much D&D you guys have played.</p><p></p><p></p><p>Sounds like you have a bit of an expectation clash here. Do the players actually *want* to be railroaded? If they're stuck in that dead end and aren't going out of their way to find a way forward (talking to contacts, investigating obscure leads, etc.) then they may well be the type of group that prefers to have the game laid out for them. How much roleplaying do they engage in? Do they *like* talking to NPC's? You have to work out what kind of game they want to play... or just ask them straight out.</p><p></p><p></p><p>Steal from other settings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If this is a homebrew, just drop Waterdeep or Sharn or even Ptolus into the setting. If you don't like that idea, then use those places as inspiration for your own cities, or just borrow plot hooks/factions/and NPC's instead of the whole shebang.</p><p></p><p></p><p>You really have to build a campaign around an evil group, and ALL of them have to play evil PC's for it to work. (Disclaimer: I've never played or run an evil campaign and wouldn't want to anyway.)</p><p></p><p>If your players think that only the evil guys are having 'fun', then what are the evil guys doing that is so fun? It may sound outlandish but perhaps you can translate that into plot hooks for a good-aligned party. On the other hand if they just like the sound of killing, maiming, and terrorising the good and the just, then an evil campaign may be the only thing that will make them happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>The Challenge Rating and Encounter Level rules are your friends, you should try to get to grips with them. Generally an opponent with a CR equal to the party level+3 will be a very hard encounter. In terms of what that actually *means* (MacDonalds or Legend), I'm afraid that depends on your campaign and the spread of levels amongst the important NPC's in the world.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 3115523, member: 16212"] Hi Corcio. My own few pennies for the well: This is a totally cool idea as long as you think your players can handle the more powerful characters from the outset... and the fact that their enemies are going to be much more powerful as well. I can't really answer that without knowing how much D&D you guys have played. Sounds like you have a bit of an expectation clash here. Do the players actually *want* to be railroaded? If they're stuck in that dead end and aren't going out of their way to find a way forward (talking to contacts, investigating obscure leads, etc.) then they may well be the type of group that prefers to have the game laid out for them. How much roleplaying do they engage in? Do they *like* talking to NPC's? You have to work out what kind of game they want to play... or just ask them straight out. Steal from other settings. :) If this is a homebrew, just drop Waterdeep or Sharn or even Ptolus into the setting. If you don't like that idea, then use those places as inspiration for your own cities, or just borrow plot hooks/factions/and NPC's instead of the whole shebang. You really have to build a campaign around an evil group, and ALL of them have to play evil PC's for it to work. (Disclaimer: I've never played or run an evil campaign and wouldn't want to anyway.) If your players think that only the evil guys are having 'fun', then what are the evil guys doing that is so fun? It may sound outlandish but perhaps you can translate that into plot hooks for a good-aligned party. On the other hand if they just like the sound of killing, maiming, and terrorising the good and the just, then an evil campaign may be the only thing that will make them happy. :) The Challenge Rating and Encounter Level rules are your friends, you should try to get to grips with them. Generally an opponent with a CR equal to the party level+3 will be a very hard encounter. In terms of what that actually *means* (MacDonalds or Legend), I'm afraid that depends on your campaign and the spread of levels amongst the important NPC's in the world. [/QUOTE]
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