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Problems running a hard sci-fi game
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<blockquote data-quote="Roger" data-source="post: 3144856" data-attributes="member: 17420"><p>Sure, but they're still reacting on <em>some</em> level to <em>something</em> the DM provided, is all I'm saying. There's probably a scale of pro-activity/re-activity, with "The wagon is broken and it requires a Craft check to fix it" on one end and "Your brand-new level-1 fighter is in a small town. What do you do?" on the other.</p><p></p><p></p><p>This all kinda reminds me of that well-discussed issue of in-game riddles. Let's say the party runs across this magic door that only opens if they can answer some riddle, which, as the DM, I provide them. There's a couple different ways of handling this.</p><p></p><p>A player might say, "Alright, I'm a level 12 elven bard with 20 Intelligence, so I'm going to roll to solve the riddle." As a DM, I'm generally inclined to be perfectly happy with that approach. Some DMs and some gaming groups are not.</p><p></p><p>Alternatively, it might be up to the players to sit around and try to figure out the riddle. Maybe they do, maybe they don't. Some groups may prefer this approach.</p><p></p><p>It can get a little weird if the player who really likes riddles and generally tends to be the one to solve them is playing some half-orc barbarian with an Intelligence and a Wisdom of 6 each, but I figure if that's the worst problem you have to face at the gaming table, your group is doing pretty well.</p><p></p><p>Now, specific to this situation, the sense I get from BigCat is that the first approach might be the more useful one. "The players don't know any science" we're informed; to push my analogy a bit further, that's sorta like "The players don't know any riddles." So that's sorta my reasoning behind why I offered the advice I did.</p><p></p><p></p><p>Cheers,</p><p>Roger</p></blockquote><p></p>
[QUOTE="Roger, post: 3144856, member: 17420"] Sure, but they're still reacting on [I]some[/I] level to [I]something[/I] the DM provided, is all I'm saying. There's probably a scale of pro-activity/re-activity, with "The wagon is broken and it requires a Craft check to fix it" on one end and "Your brand-new level-1 fighter is in a small town. What do you do?" on the other. This all kinda reminds me of that well-discussed issue of in-game riddles. Let's say the party runs across this magic door that only opens if they can answer some riddle, which, as the DM, I provide them. There's a couple different ways of handling this. A player might say, "Alright, I'm a level 12 elven bard with 20 Intelligence, so I'm going to roll to solve the riddle." As a DM, I'm generally inclined to be perfectly happy with that approach. Some DMs and some gaming groups are not. Alternatively, it might be up to the players to sit around and try to figure out the riddle. Maybe they do, maybe they don't. Some groups may prefer this approach. It can get a little weird if the player who really likes riddles and generally tends to be the one to solve them is playing some half-orc barbarian with an Intelligence and a Wisdom of 6 each, but I figure if that's the worst problem you have to face at the gaming table, your group is doing pretty well. Now, specific to this situation, the sense I get from BigCat is that the first approach might be the more useful one. "The players don't know any science" we're informed; to push my analogy a bit further, that's sorta like "The players don't know any riddles." So that's sorta my reasoning behind why I offered the advice I did. Cheers, Roger [/QUOTE]
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