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Problems with firearms?
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<blockquote data-quote="VirgilCaine" data-source="post: 1413999" data-attributes="member: 17083"><p>First, M-60's fire 7.62mm ammo, NOT "medium machine guns", as weapons table states...every other entry has the caliber, but not the M-60. Stupid.</p><p></p><p>Sawed-off shotguns are not "Illegal (+4)", they are "Restricted" (+2)" (If you don't have a Class III Federal Firearms License, they are Illegal (+4)"). </p><p></p><p>Body armor is not licensed. Committing a crime with it on in Kalifornia will net you a few extra dimes, but thats why it's <em>concealable</em>, mate.</p><p></p><p>The magazine sizes are the "standard", with no variation for the [very expensive] 75- or 100-round drums.</p><p></p><p>I have to agree with the autofire and burst fire problems.</p><p></p><p>There were no guidelines for representing similar firearms--"The Remington 700 could also be used to represent most military bolt-action rifles from the late 19th up to the middle 20th century, as well as target and hunting rifles." or "The Ruger Service Six (without the masterowrk bonus) can represent a variety of small caliber revolvers from the last ~150 years, that deal either 2d4 or 2d6 damage, and vary from [X] to [Y] size." </p><p></p><p>But of course, they wanted action movies, not realism...which is why I'm sure I'll grow to dislike it as I keep using it.</p><p></p><p>Penetration rules? </p><p>Hey, I solved that with a little body armor modification. </p><p>Soft body armor ("Concealable armor") turns up to 2d6 weapons into subdual damage, hard body armor ("tactical") turns up to 2d10 weapons into subdual damage. Simple, more realistic than the way that body armor is treated elsewhere. </p><p>Of course, this ONLY applies against ballistic damage, not anything else. This fits the generalization of the rest of the system well. </p><p>I may allow the armor class bonus to only apple versus melee weapons, and the "soak" feature against ranged weapons...but I'd have to think about that...</p><p>But then, soft body armor is really only effective against handgun cartridges, not against spears or crossbows or knives...</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1413999, member: 17083"] First, M-60's fire 7.62mm ammo, NOT "medium machine guns", as weapons table states...every other entry has the caliber, but not the M-60. Stupid. Sawed-off shotguns are not "Illegal (+4)", they are "Restricted" (+2)" (If you don't have a Class III Federal Firearms License, they are Illegal (+4)"). Body armor is not licensed. Committing a crime with it on in Kalifornia will net you a few extra dimes, but thats why it's [i]concealable[/i], mate. The magazine sizes are the "standard", with no variation for the [very expensive] 75- or 100-round drums. I have to agree with the autofire and burst fire problems. There were no guidelines for representing similar firearms--"The Remington 700 could also be used to represent most military bolt-action rifles from the late 19th up to the middle 20th century, as well as target and hunting rifles." or "The Ruger Service Six (without the masterowrk bonus) can represent a variety of small caliber revolvers from the last ~150 years, that deal either 2d4 or 2d6 damage, and vary from [X] to [Y] size." But of course, they wanted action movies, not realism...which is why I'm sure I'll grow to dislike it as I keep using it. Penetration rules? Hey, I solved that with a little body armor modification. Soft body armor ("Concealable armor") turns up to 2d6 weapons into subdual damage, hard body armor ("tactical") turns up to 2d10 weapons into subdual damage. Simple, more realistic than the way that body armor is treated elsewhere. Of course, this ONLY applies against ballistic damage, not anything else. This fits the generalization of the rest of the system well. I may allow the armor class bonus to only apple versus melee weapons, and the "soak" feature against ranged weapons...but I'd have to think about that... But then, soft body armor is really only effective against handgun cartridges, not against spears or crossbows or knives... [/QUOTE]
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