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Problems with firearms?
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<blockquote data-quote="S'mon" data-source="post: 1422823" data-attributes="member: 463"><p>I'll be using the Twilight-2000 d6 rule in my modern d20 games, I've used it before and it gives autofire the right 'feel'.</p><p></p><p>BTW I think a sword hit certainly ought to do more damage than a bullet in almost all circumstances. The tissue damage from a sword compared to a bullet is far higher. Admittedly bullets do often cause psychological shock and a fall-down reflex in people unused to being shot, probably more than melee weapons do, and high velocity rounds cause bone-shrapnel effects, but the basic rule is the bigger the wound, the more the damage. If a longsword does d8 damage, no way a 9mm pistol should do 2d6.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1422823, member: 463"] I'll be using the Twilight-2000 d6 rule in my modern d20 games, I've used it before and it gives autofire the right 'feel'. BTW I think a sword hit certainly ought to do more damage than a bullet in almost all circumstances. The tissue damage from a sword compared to a bullet is far higher. Admittedly bullets do often cause psychological shock and a fall-down reflex in people unused to being shot, probably more than melee weapons do, and high velocity rounds cause bone-shrapnel effects, but the basic rule is the bigger the wound, the more the damage. If a longsword does d8 damage, no way a 9mm pistol should do 2d6. [/QUOTE]
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