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Problems with firearms?
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<blockquote data-quote="ledded" data-source="post: 1423431" data-attributes="member: 12744"><p>And having done this a couple times, I can tell you it takes some adjustment (i.e. training) to make burst/automatic fire actually effective. </p><p> </p><p>Why? Why should it? I mean, I understand that you are throwing a lot more lead down range, but what makes it so much more damaging to *one* person in an area that is being sprayed? In game terms, if a person is taking up a amount of an area essentially equivalent to 5 square feet (his square) and you fire 10 bullets into 4 of those squares, what makes him that much more likely to take a ton of damage? Is it because we are saying that the whole automatic stream of bullets impacts the same small area? What if there are multiple people in that 10x10 area, how do you decide who gets more damage? Do they all take a ton more damage just because it's cool autofire, much more so than if someone carefully aimed using semi-automatic fire but took longer?</p><p> </p><p>So the rules as they are say Burst fire is saturaing an individual with fire from an automatic weapon. If you want your never-been-trained folks to be able to do it, just remove the restriction and let the feat just be something that lowes the penalties. (-6 to burst without the feat, -4 or -3 with it?). If that isnt palatible, reduce or remove the penalties even more.</p><p> </p><p>Just off the top of my head, what is sounds like is that we need 2 different types of autofire. One is the spray-and-pray that is modeled by d20 Modern... fire into an area attempting to hit or suppress one or more enemies; slinging lead with a weapon that has a high rate of fire in such a way that making aiming individual bullets at each target problematic at best. Second is targeted autofire, you want to hold down the trigger and spray, say, 10 bullets or 15 bullets or 100 bullets at *that guy* or *that door*, unlike a Burst Fire attack in that you are not trying to aim carefully and just pull off a controlled, short burst which for some silly reason requires training to do (taking the feat). </p><p> </p><p>Regular autofire: keep it the same, or add an additional die of damage for the extra bullets spraying around?</p><p> </p><p>So targeted autofire, do you go with an opposed roll (the dodging effect) as described above, or give in a penalty to hit (-4? -6?) but do an extra 3 die of damage? What do the current autofire-hating folks think?</p></blockquote><p></p>
[QUOTE="ledded, post: 1423431, member: 12744"] And having done this a couple times, I can tell you it takes some adjustment (i.e. training) to make burst/automatic fire actually effective. Why? Why should it? I mean, I understand that you are throwing a lot more lead down range, but what makes it so much more damaging to *one* person in an area that is being sprayed? In game terms, if a person is taking up a amount of an area essentially equivalent to 5 square feet (his square) and you fire 10 bullets into 4 of those squares, what makes him that much more likely to take a ton of damage? Is it because we are saying that the whole automatic stream of bullets impacts the same small area? What if there are multiple people in that 10x10 area, how do you decide who gets more damage? Do they all take a ton more damage just because it's cool autofire, much more so than if someone carefully aimed using semi-automatic fire but took longer? So the rules as they are say Burst fire is saturaing an individual with fire from an automatic weapon. If you want your never-been-trained folks to be able to do it, just remove the restriction and let the feat just be something that lowes the penalties. (-6 to burst without the feat, -4 or -3 with it?). If that isnt palatible, reduce or remove the penalties even more. Just off the top of my head, what is sounds like is that we need 2 different types of autofire. One is the spray-and-pray that is modeled by d20 Modern... fire into an area attempting to hit or suppress one or more enemies; slinging lead with a weapon that has a high rate of fire in such a way that making aiming individual bullets at each target problematic at best. Second is targeted autofire, you want to hold down the trigger and spray, say, 10 bullets or 15 bullets or 100 bullets at *that guy* or *that door*, unlike a Burst Fire attack in that you are not trying to aim carefully and just pull off a controlled, short burst which for some silly reason requires training to do (taking the feat). Regular autofire: keep it the same, or add an additional die of damage for the extra bullets spraying around? So targeted autofire, do you go with an opposed roll (the dodging effect) as described above, or give in a penalty to hit (-4? -6?) but do an extra 3 die of damage? What do the current autofire-hating folks think? [/QUOTE]
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