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Problems with firearms?
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<blockquote data-quote="S'mon" data-source="post: 1424292" data-attributes="member: 463"><p>In my previous games, for targeted autofire I've used noramal d20 to-hit rules, but affected by recoil where the burst recoil exceeds firer's Strength, a burst having more recoil than a single-shot. Eg: If the firer with STR 10 shoots 2 10-round targetted bursts at the target, and each burst has Recoil 7, the total recoil is 14, so both bursts are -4 to hit (or you could treat it as a single 20-round burst). On a hit, a die is rolled equal to the number of bullets in the burst, eg a d10 for a 10 round burst, and that's the number of bullets that actually hit, each doing normal damage - the first bullet can also threat to Crit. This works well for skilled users - eg a police weapons specialist with an MP5 will use a targetted burst vs a terrorist to get an almost guaranteed put-down. For most users and in most circumstances, saturation fire using the Twilight-2000 style d6 rule is preferrable - typically each '6' is a hit, spread amongst the targets in the area; or else all 6s are hits vs the primary target, with half the bullets that missed rolled again, and any 6s on those are hits to nearby targets. It works brilliantly in my experience.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1424292, member: 463"] In my previous games, for targeted autofire I've used noramal d20 to-hit rules, but affected by recoil where the burst recoil exceeds firer's Strength, a burst having more recoil than a single-shot. Eg: If the firer with STR 10 shoots 2 10-round targetted bursts at the target, and each burst has Recoil 7, the total recoil is 14, so both bursts are -4 to hit (or you could treat it as a single 20-round burst). On a hit, a die is rolled equal to the number of bullets in the burst, eg a d10 for a 10 round burst, and that's the number of bullets that actually hit, each doing normal damage - the first bullet can also threat to Crit. This works well for skilled users - eg a police weapons specialist with an MP5 will use a targetted burst vs a terrorist to get an almost guaranteed put-down. For most users and in most circumstances, saturation fire using the Twilight-2000 style d6 rule is preferrable - typically each '6' is a hit, spread amongst the targets in the area; or else all 6s are hits vs the primary target, with half the bullets that missed rolled again, and any 6s on those are hits to nearby targets. It works brilliantly in my experience. [/QUOTE]
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