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Problems with firearms?
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<blockquote data-quote="swrushing" data-source="post: 1426013" data-attributes="member: 14140"><p>FWIW, the autofire rules i use in my game are...</p><p></p><p>Autofire has double the normal range penalties, -4 per bracket instead of -2.</p><p></p><p>For hosing down a single target, mark off 10 rounds ammo and make a to-hit roll at +3. </p><p></p><p>if you miss, masrk off another 10 rounds and add+3 more to the original to-hit roll. See if you hit. if not, mark off 10 more, add +3 more, etc. Continue until you hit or are out of ammo. (Envision this as walking the shots to the target.)</p><p></p><p>Once you score a hit, roll damage, apply it, see the result.</p><p></p><p>Then if the target is still standing and you want to continue, mark off 10 more rounds and apply another set of damage.</p><p></p><p>If you still want to hose him more, mark off 10 more rounds and apply another set of damage... see what happens and... </p><p></p><p>etc etc etc.</p><p></p><p>Whenever he falls and/or you stop firing, roll 1d10 for wasted rounds that were fired as you figured out it was time to stop.</p><p></p><p>This emulates the hose him down until he drops or you run out of ammo.</p><p>It uses a lot of ammo for pretty direct benefits. You will get a hit unless you run out of ammo.</p><p></p><p>A feat reduces the shots per stage from 10 to 8 and reduces the wasted shot roll to 1d6 instead of 1d10.</p><p></p><p></p><p>So far it has worked well.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1426013, member: 14140"] FWIW, the autofire rules i use in my game are... Autofire has double the normal range penalties, -4 per bracket instead of -2. For hosing down a single target, mark off 10 rounds ammo and make a to-hit roll at +3. if you miss, masrk off another 10 rounds and add+3 more to the original to-hit roll. See if you hit. if not, mark off 10 more, add +3 more, etc. Continue until you hit or are out of ammo. (Envision this as walking the shots to the target.) Once you score a hit, roll damage, apply it, see the result. Then if the target is still standing and you want to continue, mark off 10 more rounds and apply another set of damage. If you still want to hose him more, mark off 10 more rounds and apply another set of damage... see what happens and... etc etc etc. Whenever he falls and/or you stop firing, roll 1d10 for wasted rounds that were fired as you figured out it was time to stop. This emulates the hose him down until he drops or you run out of ammo. It uses a lot of ammo for pretty direct benefits. You will get a hit unless you run out of ammo. A feat reduces the shots per stage from 10 to 8 and reduces the wasted shot roll to 1d6 instead of 1d10. So far it has worked well. [/QUOTE]
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