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<blockquote data-quote="Spatula" data-source="post: 1427729" data-attributes="member: 2198"><p>Average of 2d6 is actually 7 (3.5 * 2). And the sword damage is 1d8+6 (Modern doesn't give the 2-for-1 PA when using two-handed weapons), average of 10.5.</p><p></p><p>But to reinforce your point, the melee classes in Modern (Strong & Martial Artist) get +1 BAB/level, and they are the ONLY classes to get that. So they will have BAB to spare for power attack. Several melee weapons also have increased threat ranges (or, for the martial artist, feats can increase the threat range and multiplier), making crits more likely. The fixed bonus damage one gets when using melee weapons (from STR, PA, etc.) is worth a lot more than extra dice (like from Double Tap) when it comes to crits. I'd rather have 2d8+12 than 6d6. The average damage is actually the same (21), but the sword in this case does <em>at least</em> 14 damage, and crits twice as often.</p><p></p><p>Come to think of it, is the extra damage from Double Tap and Burst Fire even multiplied on a crit?</p><p></p><p>EDIT: Just looked it up, and the extra dice of damage from Double Tap and Burst Fire do not get multiplied.</p></blockquote><p></p>
[QUOTE="Spatula, post: 1427729, member: 2198"] Average of 2d6 is actually 7 (3.5 * 2). And the sword damage is 1d8+6 (Modern doesn't give the 2-for-1 PA when using two-handed weapons), average of 10.5. But to reinforce your point, the melee classes in Modern (Strong & Martial Artist) get +1 BAB/level, and they are the ONLY classes to get that. So they will have BAB to spare for power attack. Several melee weapons also have increased threat ranges (or, for the martial artist, feats can increase the threat range and multiplier), making crits more likely. The fixed bonus damage one gets when using melee weapons (from STR, PA, etc.) is worth a lot more than extra dice (like from Double Tap) when it comes to crits. I'd rather have 2d8+12 than 6d6. The average damage is actually the same (21), but the sword in this case does [i]at least[/i] 14 damage, and crits twice as often. Come to think of it, is the extra damage from Double Tap and Burst Fire even multiplied on a crit? EDIT: Just looked it up, and the extra dice of damage from Double Tap and Burst Fire do not get multiplied. [/QUOTE]
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