Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 1428468" data-attributes="member: 463"><p>I agree with your point that in considering relative damage, one needs to consider typical examples of use. Eg on the LAW thread, people seemed happy with the idea that a direct hit from a LAW missile did 10d6 dmg, or 35 hp, and compared that to a greatsword's average 7hp dmg. I pointed out that a power-attacking high level fighter can easiy do 40-50 damage/hit with a greatsword. IMC (modern/D&D crossover) I used a realistic damage scale for weapons, so a direct LAW hit does around 350 damage/hit (100d6), a direct RPG-7 hit does around 200 dmg/hit, and so on.</p><p></p><p>I wouldn't regard your d6+8 longsword guy as a _typical_ case, though. Typical for me would probably be STR 13, 1-handed wielder doing d8+1, or average 5.5/hit. Typical greatsword damage IMC would be around 2d6+2, or 9 dmg/hit. IMC a 9mm pistol round does 1d6 dmg, or average 3.5/hit, equivalent to a shortsword thrust by a wielder of average strength. I think that's perfectly reasonable. A 5.56mm rifle FMJ round does 2d6 dmg, a 7.56mm does I think 3d6+1, a .50 Browning or Barrett type rifle round does 8d6, and so on - 30mm autocannon does I think 16d6. </p><p></p><p>I'm basing damage on the result of a direct hit to a human, so inherently non-fatal scratches are ignored, assumed to be 'misses'. From figures I've seen, about 50% of all 7.56mm hits to unarmoured humans are fatal; about 25% of 5.56mm hits are. Can't recall data for 9mm pistol hits but I'm sure it's much lower, I suspect around 5%. For .50 it's well over 90% fatal, though some people survive - in D&D terms, the ones with lots of hp & a low damage roll. No human being survives a direct LAW hit, though.</p><p></p><p>I think the d20 hit point system is already cinematic enough, without high-hp high-Fort characters being almost invulnerable to weapons - in cinema terms I prefer 'Saving Private Ryan' type combat to 'Desperado'. Heroic PCs can be made hard to hit by level-related boosts to their AC, but IMO should still fear being hit by heavy weapons. They should fear large amounts of autofire, but real (unarmoured) people have kept on fighting after being hit by 16+ small-calibre bullets so I'm prepared to allow high level PCs to do the same.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1428468, member: 463"] I agree with your point that in considering relative damage, one needs to consider typical examples of use. Eg on the LAW thread, people seemed happy with the idea that a direct hit from a LAW missile did 10d6 dmg, or 35 hp, and compared that to a greatsword's average 7hp dmg. I pointed out that a power-attacking high level fighter can easiy do 40-50 damage/hit with a greatsword. IMC (modern/D&D crossover) I used a realistic damage scale for weapons, so a direct LAW hit does around 350 damage/hit (100d6), a direct RPG-7 hit does around 200 dmg/hit, and so on. I wouldn't regard your d6+8 longsword guy as a _typical_ case, though. Typical for me would probably be STR 13, 1-handed wielder doing d8+1, or average 5.5/hit. Typical greatsword damage IMC would be around 2d6+2, or 9 dmg/hit. IMC a 9mm pistol round does 1d6 dmg, or average 3.5/hit, equivalent to a shortsword thrust by a wielder of average strength. I think that's perfectly reasonable. A 5.56mm rifle FMJ round does 2d6 dmg, a 7.56mm does I think 3d6+1, a .50 Browning or Barrett type rifle round does 8d6, and so on - 30mm autocannon does I think 16d6. I'm basing damage on the result of a direct hit to a human, so inherently non-fatal scratches are ignored, assumed to be 'misses'. From figures I've seen, about 50% of all 7.56mm hits to unarmoured humans are fatal; about 25% of 5.56mm hits are. Can't recall data for 9mm pistol hits but I'm sure it's much lower, I suspect around 5%. For .50 it's well over 90% fatal, though some people survive - in D&D terms, the ones with lots of hp & a low damage roll. No human being survives a direct LAW hit, though. I think the d20 hit point system is already cinematic enough, without high-hp high-Fort characters being almost invulnerable to weapons - in cinema terms I prefer 'Saving Private Ryan' type combat to 'Desperado'. Heroic PCs can be made hard to hit by level-related boosts to their AC, but IMO should still fear being hit by heavy weapons. They should fear large amounts of autofire, but real (unarmoured) people have kept on fighting after being hit by 16+ small-calibre bullets so I'm prepared to allow high level PCs to do the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
Top