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Problems with firearms?
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<blockquote data-quote="ledded" data-source="post: 1428910" data-attributes="member: 12744"><p>I totally agree with you here. A direct hit from a LAW/RPG should do a boatload more damage to a person (while being scaled for vehicles, etc). My quesiton is, why did you rate a LAW so much higher in damage potential than an RPG-7, out of curiosity?</p><p> </p><p> </p><p>1d6 for a 9mm? You do realize that it makes it nearly impossible to kill anyone, even low-hp ordinaries, with a shot from a handgun don't you? With average damage, bullets would be bouncing off of most everyone who was hit with one.</p><p> </p><p>That's quite a difference in scaling for the assault rifle ammo, though maybe a bit more balanced. I agree that the .50 cal should be around in that range, or higher.</p><p> </p><p> </p><p>Just for curiosity's sake, I'd like to see where those figures came from. If you are basing your damage ratings for handguns off of those, I think you may be short-sheeting a lot of firearms with those numbers, especially when you are apparantly keeping melee weapon damage (and crit ranges) where they are (a wooden stick does the same die as a 9mm Glock, even more if the user of the stick has a positive strength modifier).</p><p> </p><p>For example, if the average human has, say, 6 hit points, then on average even a 2d6 damage would barely put them to negative. Using a 1d6 9mm it would be near-mathematically impossible to kill someone, and darn near unlikely to do them lasting harm if you scored a crit :\ </p><p> </p><p> </p><p>Well, with those ridiculously low handgun damage ratings it shouldnt be very hard <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> (just kidding)</p><p> </p><p>Seriously, if you were going to be more of a 'grim and gritty' I would have thought that you would scale *up* damage from all weapons and not just the heaviest ones. While it is true that there are quite a few accounts of people being hit multiple times by firearms fire and surviving, there are also quite a few historical accounts of men being hit numerous times by melee weapons and surviving, even after losing hands or parts of other extremeties. More appropriately, there are quite a few modern examples of folks getting shot once with a handgun and flat out being dead soon after.</p></blockquote><p></p>
[QUOTE="ledded, post: 1428910, member: 12744"] I totally agree with you here. A direct hit from a LAW/RPG should do a boatload more damage to a person (while being scaled for vehicles, etc). My quesiton is, why did you rate a LAW so much higher in damage potential than an RPG-7, out of curiosity? 1d6 for a 9mm? You do realize that it makes it nearly impossible to kill anyone, even low-hp ordinaries, with a shot from a handgun don't you? With average damage, bullets would be bouncing off of most everyone who was hit with one. That's quite a difference in scaling for the assault rifle ammo, though maybe a bit more balanced. I agree that the .50 cal should be around in that range, or higher. Just for curiosity's sake, I'd like to see where those figures came from. If you are basing your damage ratings for handguns off of those, I think you may be short-sheeting a lot of firearms with those numbers, especially when you are apparantly keeping melee weapon damage (and crit ranges) where they are (a wooden stick does the same die as a 9mm Glock, even more if the user of the stick has a positive strength modifier). For example, if the average human has, say, 6 hit points, then on average even a 2d6 damage would barely put them to negative. Using a 1d6 9mm it would be near-mathematically impossible to kill someone, and darn near unlikely to do them lasting harm if you scored a crit :\ Well, with those ridiculously low handgun damage ratings it shouldnt be very hard :D (just kidding) Seriously, if you were going to be more of a 'grim and gritty' I would have thought that you would scale *up* damage from all weapons and not just the heaviest ones. While it is true that there are quite a few accounts of people being hit multiple times by firearms fire and surviving, there are also quite a few historical accounts of men being hit numerous times by melee weapons and surviving, even after losing hands or parts of other extremeties. More appropriately, there are quite a few modern examples of folks getting shot once with a handgun and flat out being dead soon after. [/QUOTE]
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