Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 1429717" data-attributes="member: 14140"><p>Thats what i figured. So far, it has not happened that way in play. matter of fact, autofire is one of the quicker ways to drop an enemy. </p><p></p><p>if a guy takes 5 damage rolls to drop, and you are shooting him with normal fire, you need at least five to hit rolls and five damage rolls spread over multiple rounds during which its likely Ac values shifted a little due to modifiers. if you ever MISS, it requires even more rolls over more rounds. </p><p></p><p>With this autofire mechanic, and your 300 round machine gun, it would take one to-hit roll and five damage rolls to drop him over the course of a single round.</p><p></p><p>Thats going to resolve much quicker.</p><p></p><p>Again, in play, iirc the largest battle i have run so far was 4 pcs with about a dozen npcs on their side against 18 enemies. 3 of the PCs and about half the NPCs had autofire capable weapons. It was in a crowded hangar. The battle ran fairly quickly, taking a little over an hour to resolve. Far and away the longest single attack resolution came from two grenades (to hit roll, scatter, save for everyone in the radius, damage for everyone in radius) not from the autofire. </p><p></p><p>thats from IN PLAY results. </p><p></p><p>While we can ponder or fret over hypotheticals, the worry of this mechanic making combats last longer has not yet proven to be even a possibility, an "almost happened" or a comes close in actual play. </p><p></p><p>if you decide to try it in a real game, and your playtest shows it makes combats go longer, then definitely let me know.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1429717, member: 14140"] Thats what i figured. So far, it has not happened that way in play. matter of fact, autofire is one of the quicker ways to drop an enemy. if a guy takes 5 damage rolls to drop, and you are shooting him with normal fire, you need at least five to hit rolls and five damage rolls spread over multiple rounds during which its likely Ac values shifted a little due to modifiers. if you ever MISS, it requires even more rolls over more rounds. With this autofire mechanic, and your 300 round machine gun, it would take one to-hit roll and five damage rolls to drop him over the course of a single round. Thats going to resolve much quicker. Again, in play, iirc the largest battle i have run so far was 4 pcs with about a dozen npcs on their side against 18 enemies. 3 of the PCs and about half the NPCs had autofire capable weapons. It was in a crowded hangar. The battle ran fairly quickly, taking a little over an hour to resolve. Far and away the longest single attack resolution came from two grenades (to hit roll, scatter, save for everyone in the radius, damage for everyone in radius) not from the autofire. thats from IN PLAY results. While we can ponder or fret over hypotheticals, the worry of this mechanic making combats last longer has not yet proven to be even a possibility, an "almost happened" or a comes close in actual play. if you decide to try it in a real game, and your playtest shows it makes combats go longer, then definitely let me know. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
Top