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Problems with firearms?
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<blockquote data-quote="swrushing" data-source="post: 1430547" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p></p><p>The genre doesn't have dirty harry or mad max being bulletproof, so that they KNOW that a gunshot wont kill them. The answer for either of these two to having enemies with guns pointed at him is to create distraction, drop them, be BETTER, not knwoing they will just get shot and be OK.</p><p></p><p>in many action genre films, taking cover, running instead of just stepping out and taking hits, and so forth are seen as part of the action but those self same moves and choices become incomprehensible when you have 100 hp and he has a 1d6 damage gun.</p><p></p><p>having lethal POTENTIAL for any shot does not equate to killing off your star character at the drop of a hat... but it might well produce very in genre and sensible action choices within the game.</p><p></p><p></p><p>Why would you assume that would happen?</p><p></p><p>Why wouldn't you assume that IF somehow a guerilla rookie gets the drop on your 15th level guy with a beat up Ak-47 that your 15th level character would be able to intimidate him, trick him into looking away for a second, or wait for an opportune moment of hesitation from the rookie and drop him with a scarily accurate knife throw to the throat?</p><p></p><p>Those are the types of reactions to the situation we would see in those action films with mad max or dirty harry.</p><p></p><p>However, if the RULES prevent the threat from the Ak-47 to be a serious one, then IN GAME we see the method of handling it to be just taking the shots, letting the guy shoot, knowing you will be fine as you pummel him to unconsciousness.</p><p></p><p>Dirty harry doesn't laugh and grin as the Ak slugs bounce harmlessly off him.</p><p>mad max doesn't snarl and step forward as slugs rip into him causing no real harm. They would need to use one of the other approaches listed above IN THEIR MOVIES, not simply rely on hit points and a known safety.</p><p></p><p></p><p></p><p>Nor does mad max or dirty harry just take an ak clip worth of shots and then beat the guy because they "know" they have plenty of hit points. </p><p></p><p>if the Ak is a lethal threat, then they find ways to avoid that threat... distraction, intimidation, etc. Thats how it works in genre. In game, if its just a wall of hit points, those genre effect cease to be needed or even rewarded significantly.</p><p></p><p>having a lethal threat is not the same as killing your stars willy nilly.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1430547, member: 14140"] [/QUOTE] The genre doesn't have dirty harry or mad max being bulletproof, so that they KNOW that a gunshot wont kill them. The answer for either of these two to having enemies with guns pointed at him is to create distraction, drop them, be BETTER, not knwoing they will just get shot and be OK. in many action genre films, taking cover, running instead of just stepping out and taking hits, and so forth are seen as part of the action but those self same moves and choices become incomprehensible when you have 100 hp and he has a 1d6 damage gun. having lethal POTENTIAL for any shot does not equate to killing off your star character at the drop of a hat... but it might well produce very in genre and sensible action choices within the game. Why would you assume that would happen? Why wouldn't you assume that IF somehow a guerilla rookie gets the drop on your 15th level guy with a beat up Ak-47 that your 15th level character would be able to intimidate him, trick him into looking away for a second, or wait for an opportune moment of hesitation from the rookie and drop him with a scarily accurate knife throw to the throat? Those are the types of reactions to the situation we would see in those action films with mad max or dirty harry. However, if the RULES prevent the threat from the Ak-47 to be a serious one, then IN GAME we see the method of handling it to be just taking the shots, letting the guy shoot, knowing you will be fine as you pummel him to unconsciousness. Dirty harry doesn't laugh and grin as the Ak slugs bounce harmlessly off him. mad max doesn't snarl and step forward as slugs rip into him causing no real harm. They would need to use one of the other approaches listed above IN THEIR MOVIES, not simply rely on hit points and a known safety. Nor does mad max or dirty harry just take an ak clip worth of shots and then beat the guy because they "know" they have plenty of hit points. if the Ak is a lethal threat, then they find ways to avoid that threat... distraction, intimidation, etc. Thats how it works in genre. In game, if its just a wall of hit points, those genre effect cease to be needed or even rewarded significantly. having a lethal threat is not the same as killing your stars willy nilly. [/QUOTE]
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