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Problems with firearms?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1430673" data-attributes="member: 710"><p>Just some notes: </p><p></p><p></p><p>So, if a character is hit (enemy attack roll exceeds AC), that does not automatically mean he is hit in a vital area. If he has enough hp, he has dodged the most effects. Think of it as if he just tumbled (not rulewise tumbled, just visually tumbled) in the moment someone shot at him that he didn`t take any real damage except maybe from the tumbling maneuver, and maybe the shot hit his clothes, but not his flesh...</p><p></p><p>This is the reason why high level heros can survive the hit of a LAW - they weren`t really hit directly, they jumped and tumbled out of the way, luckily avoiding the direct hit and most of the explosion. The unexperienced "commoner" (smart ordinary 1) that accomponied the, unfortunately, was completely surprised, didn`t attempt any dodging and is now scattered over a wide area... </p><p></p><p>This is the idea that is behind the D20 system (including D20 Modern and D&D 3.0 + 3.5). It explains the abstract concept of hp and why they might make sense, at least on a cinematic or heroic scale. Not entirely realistic, sure, but it makes the game playable. </p><p></p><p>To avoid that heros underestimate enemies, D20 Modern introduces the Massive Damage Threshold (at the low number of damage = Constitution Score). At high level, it might seem a neglible threat, but remember:</p><p></p><p>And even a 20th level hero only has base saving throw of +10. And he is a real high level character, he should be able to take some punishment. He is a hero, not your average person. He is even more than an experienced soldier, or a combat-trained veteran. (at least, if he is a fighting type character. But even if he is only a Smart10/Field Scientist10, he probably has similar capabilities as the experienced soldier or combat veteran...)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1430673, member: 710"] Just some notes: So, if a character is hit (enemy attack roll exceeds AC), that does not automatically mean he is hit in a vital area. If he has enough hp, he has dodged the most effects. Think of it as if he just tumbled (not rulewise tumbled, just visually tumbled) in the moment someone shot at him that he didn`t take any real damage except maybe from the tumbling maneuver, and maybe the shot hit his clothes, but not his flesh... This is the reason why high level heros can survive the hit of a LAW - they weren`t really hit directly, they jumped and tumbled out of the way, luckily avoiding the direct hit and most of the explosion. The unexperienced "commoner" (smart ordinary 1) that accomponied the, unfortunately, was completely surprised, didn`t attempt any dodging and is now scattered over a wide area... This is the idea that is behind the D20 system (including D20 Modern and D&D 3.0 + 3.5). It explains the abstract concept of hp and why they might make sense, at least on a cinematic or heroic scale. Not entirely realistic, sure, but it makes the game playable. To avoid that heros underestimate enemies, D20 Modern introduces the Massive Damage Threshold (at the low number of damage = Constitution Score). At high level, it might seem a neglible threat, but remember: And even a 20th level hero only has base saving throw of +10. And he is a real high level character, he should be able to take some punishment. He is a hero, not your average person. He is even more than an experienced soldier, or a combat-trained veteran. (at least, if he is a fighting type character. But even if he is only a Smart10/Field Scientist10, he probably has similar capabilities as the experienced soldier or combat veteran...) Mustrum Ridcully [/QUOTE]
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