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<blockquote data-quote="Aaron2" data-source="post: 1431818" data-attributes="member: 1436"><p>My question is, if you want your characters to not rely on hit points, why do the characters have enough hit points to suck up MG fire in the first place? If you want to play "Full Metal Jacket" the RPG, then your characters should be low level and, thus, totally vulnerable.</p><p></p><p>Look at Tom Hanks in SPR. He runs across a beach in full view of German MG42s, he steps out in front of one to draw fire, he charges another MG with grenades, stands out in the open in front of a German HT and attacks a T-34 with a pistol. Are these "realistic" behaviors?</p><p></p><p>A player may be thinking, "hey, that MG only does 2d10 points of damage and I have 40 hps left. I guess I'll charge that MG bunker with a grenade." However, the -character- is probably thinking, "That MG is holding up the entire invasion and killing lots of good men. I need to take it out NOW. I'll charge that MG bunker with a grenade." Just because a player is not concerned with the lethality of a particular weapon, doesn't mean the characters isn't concerened. He just has confidence in his ability (or, more likely, luck). Today is not my day to die.</p><p></p><p>Once a character hits 6th level or so, he is no longer operating under the laws of nature. When attempting to come up with realistic behaving weapon, you must concern yourself with normal people who have less than 15 hps. Saying that a 20th level character with 100 hps can survive up a LAW hit, therefore a LAW must do 110 points of damage is totally missing the point.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1431818, member: 1436"] My question is, if you want your characters to not rely on hit points, why do the characters have enough hit points to suck up MG fire in the first place? If you want to play "Full Metal Jacket" the RPG, then your characters should be low level and, thus, totally vulnerable. Look at Tom Hanks in SPR. He runs across a beach in full view of German MG42s, he steps out in front of one to draw fire, he charges another MG with grenades, stands out in the open in front of a German HT and attacks a T-34 with a pistol. Are these "realistic" behaviors? A player may be thinking, "hey, that MG only does 2d10 points of damage and I have 40 hps left. I guess I'll charge that MG bunker with a grenade." However, the -character- is probably thinking, "That MG is holding up the entire invasion and killing lots of good men. I need to take it out NOW. I'll charge that MG bunker with a grenade." Just because a player is not concerned with the lethality of a particular weapon, doesn't mean the characters isn't concerened. He just has confidence in his ability (or, more likely, luck). Today is not my day to die. Once a character hits 6th level or so, he is no longer operating under the laws of nature. When attempting to come up with realistic behaving weapon, you must concern yourself with normal people who have less than 15 hps. Saying that a 20th level character with 100 hps can survive up a LAW hit, therefore a LAW must do 110 points of damage is totally missing the point. Aaron [/QUOTE]
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