Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="swrushing" data-source="post: 1432030" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p></p><p>"Low level" brings in a great many things. It limits skills, making tasks more random in outcome, as well as limiting the scope of character abilities. it limits saves, it limits accuracies in attacks. </p><p></p><p>In other words, sure, keeping everyone at levels 1-3 would drastically adjust the lethality of attacks, but it would ALSO drastically alter every other aspect of the character as well. </p><p></p><p>Thats what i call a sloppy scope solution. It sixes a relatively narrow problem but at the same time changes/alters/affects a ton of other stuff.</p><p></p><p>Its much much simpler, and much tighter in terms of consequences, to just make an alteration that directly and distinctly and discreetly affects only the problem area. (In this case, how much threat attacks are.)</p><p></p><p></p><p>Note: He died.</p><p></p><p></p><p>Which is quite heroic if the character's impression is right and the threat of death is their and actually likely. Its not heroic at all if the real result is that it wont kill him or even seriously hurt him barring a sequence of bad rolls in a row. At that point, its just minmaxing and playing the odds.</p><p></p><p>On the other hand, if the character is at risk, options like throwing smoke, having others cause a distraction to draw fire, and (in player terms) burning action dice/action points/hero points would seem apropos.</p><p></p><p></p><p>So if the sixth level soldier wants to fly and pass through walls, thats OK? Teleporting to the bunker and dropping the grenade in would be mighty heroic. How about that?</p><p></p><p>Why? Its a nice theory. It might even be a fairly accurate description of "the way the rules are written" but why does this have to be so? Why is it a universal truth?</p><p></p><p>Why does being very good at computers HAVE to also come with "can jump off tall building and soak the hit points"? Why does being a damn good shot also have to come with "and the LAW round itched a little but a little ointment and i am fine"?</p><p></p><p>IMG, the difference in threat does not go down heavily with level. My character will not, at 15th level, be able to just take a hit and laugh it off from weapons that are threats now at level 5. They will be a little tougher, not much. They will of course by 15th have higher BDB, higher BAB, higher skills, more feats and be a lot more capable of avoiding the threats... but when the hit is a hit, they will be only a little less hurting than they were at 5th. </p><p></p><p>So, instead of them taking the bullets, they will be more likely to spot the ambush, to get the drop on the guy, be harder to get hit due to better combat maneuvering, be more apt to score the hits at longer ranges, etc etc etc... all the hallmarks of seasoned warriors/adventurers in action films dealing with grunts.</p><p></p><p>For whatever reason, so far, my guys seem to like that style of "showing superiority of the PCs" to the "Mongo can just take more hits and keep going" style of showing it.</p><p></p><p>So, while it sounds nice and all, i do not accept that by even low levels like 5th or so the characters are madated into superhuman defy laws of physics levels, especially when it comes to taking damage.</p><p></p><p>YMMV</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1432030, member: 14140"] [/QUOTE] "Low level" brings in a great many things. It limits skills, making tasks more random in outcome, as well as limiting the scope of character abilities. it limits saves, it limits accuracies in attacks. In other words, sure, keeping everyone at levels 1-3 would drastically adjust the lethality of attacks, but it would ALSO drastically alter every other aspect of the character as well. Thats what i call a sloppy scope solution. It sixes a relatively narrow problem but at the same time changes/alters/affects a ton of other stuff. Its much much simpler, and much tighter in terms of consequences, to just make an alteration that directly and distinctly and discreetly affects only the problem area. (In this case, how much threat attacks are.) Note: He died. Which is quite heroic if the character's impression is right and the threat of death is their and actually likely. Its not heroic at all if the real result is that it wont kill him or even seriously hurt him barring a sequence of bad rolls in a row. At that point, its just minmaxing and playing the odds. On the other hand, if the character is at risk, options like throwing smoke, having others cause a distraction to draw fire, and (in player terms) burning action dice/action points/hero points would seem apropos. So if the sixth level soldier wants to fly and pass through walls, thats OK? Teleporting to the bunker and dropping the grenade in would be mighty heroic. How about that? Why? Its a nice theory. It might even be a fairly accurate description of "the way the rules are written" but why does this have to be so? Why is it a universal truth? Why does being very good at computers HAVE to also come with "can jump off tall building and soak the hit points"? Why does being a damn good shot also have to come with "and the LAW round itched a little but a little ointment and i am fine"? IMG, the difference in threat does not go down heavily with level. My character will not, at 15th level, be able to just take a hit and laugh it off from weapons that are threats now at level 5. They will be a little tougher, not much. They will of course by 15th have higher BDB, higher BAB, higher skills, more feats and be a lot more capable of avoiding the threats... but when the hit is a hit, they will be only a little less hurting than they were at 5th. So, instead of them taking the bullets, they will be more likely to spot the ambush, to get the drop on the guy, be harder to get hit due to better combat maneuvering, be more apt to score the hits at longer ranges, etc etc etc... all the hallmarks of seasoned warriors/adventurers in action films dealing with grunts. For whatever reason, so far, my guys seem to like that style of "showing superiority of the PCs" to the "Mongo can just take more hits and keep going" style of showing it. So, while it sounds nice and all, i do not accept that by even low levels like 5th or so the characters are madated into superhuman defy laws of physics levels, especially when it comes to taking damage. YMMV [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
Top