Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron2" data-source="post: 1432168" data-attributes="member: 1436"><p>Is a +4 skill trying for a DC 20 any more random than a +14 skill trying for a DC 30? </p><p></p><p></p><p></p><p>There is one problem ... If weapon damage makes weapons lethal for 10th level characters, they still won't be for 20th level character. There will always be a point with which you have to draw the line. It seems to me that with the base rules, that line is drawn around 6th level (where you can start to ignore some threats). That line may not be to everyone's liking, but where it is isn't a question of realism but more a question of play style. A combat system balanced for 2nd level may be totally realistic at second level but not when the average flunky is 8th.</p><p></p><p></p><p></p><p>Only after all the above activities. He didn't die from some random bullet in the first scene. That's what the wear down of hps represents a gradual rather than sudden death; one that can, somewhat, be forseen. </p><p></p><p></p><p></p><p>Players will always avoid damage if neccessary simply because they never know what is coming up next. Our hero may charge the MG nest, take 35 points of damage and be ok but will his remaining 5 hps be enough to tackle the 88s later on? </p><p></p><p></p><p></p><p>Yes, primarily because you don't want a player who has been building up a character for over a year to lose him to some random flunky because you've been playing for 5 hours, its late and he forgot to look under the car where said flunky was hiding.</p><p></p><p></p><p></p><p>This is a good question. However, do you want your computer geek Marshall to be able to crack any computer within 15 seconds while your field ops, Sydney and Vaughn, die before they can make it to the computer room? The max rank attempts to balance combat and non-combat abilities and can be adjusted without major changes to the rest of the rules. Also, making characters roll for first level hps and lowering character's abilities scores can each affect the balance between combat and non-combat. One problem I have with d20 Modern is it pretty much assumes that 3rd level is the base level for character yet the combat system is still balanced for first level characters. </p><p></p><p></p><p></p><p>All this can still be done when weapon damage is in the 1d10-2d12 range.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1432168, member: 1436"] Is a +4 skill trying for a DC 20 any more random than a +14 skill trying for a DC 30? There is one problem ... If weapon damage makes weapons lethal for 10th level characters, they still won't be for 20th level character. There will always be a point with which you have to draw the line. It seems to me that with the base rules, that line is drawn around 6th level (where you can start to ignore some threats). That line may not be to everyone's liking, but where it is isn't a question of realism but more a question of play style. A combat system balanced for 2nd level may be totally realistic at second level but not when the average flunky is 8th. Only after all the above activities. He didn't die from some random bullet in the first scene. That's what the wear down of hps represents a gradual rather than sudden death; one that can, somewhat, be forseen. Players will always avoid damage if neccessary simply because they never know what is coming up next. Our hero may charge the MG nest, take 35 points of damage and be ok but will his remaining 5 hps be enough to tackle the 88s later on? Yes, primarily because you don't want a player who has been building up a character for over a year to lose him to some random flunky because you've been playing for 5 hours, its late and he forgot to look under the car where said flunky was hiding. This is a good question. However, do you want your computer geek Marshall to be able to crack any computer within 15 seconds while your field ops, Sydney and Vaughn, die before they can make it to the computer room? The max rank attempts to balance combat and non-combat abilities and can be adjusted without major changes to the rest of the rules. Also, making characters roll for first level hps and lowering character's abilities scores can each affect the balance between combat and non-combat. One problem I have with d20 Modern is it pretty much assumes that 3rd level is the base level for character yet the combat system is still balanced for first level characters. All this can still be done when weapon damage is in the 1d10-2d12 range. Aaron [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with firearms?
Top