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<blockquote data-quote="swrushing" data-source="post: 1432829" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>No, but what praytell does this have to do with what i said?</p><p></p><p>Are you suggesting that at 14th levels the dcs will automatically have risen to keep the die roll as random?</p><p></p><p>Thats not how it works in my games. </p><p></p><p>At higher levels tasks which earlier were dicey, challenging and risky are, if you worked at it, now no problem. Spotting the rookies sitting in ambush is now an easily made check. hiding yourself to ambush a patrol is not that hard anymore. The cell lock in a typical cell is no longer a pipe dream to pick. Stopping the bleeding of your comrade is a cinch, as opposed to an "ohmygodwillisavehimintime?" Vlimbing down the wall quietly will be more or les a cake walk.</p><p></p><p>In addition to those old things now easy, there will be things you will now consider trying that you would not before.</p><p></p><p>isn't that how your games work?</p><p></p><p>certainly, a system can be designed to be "ok" at second and "not OK" at 10th.</p><p></p><p>it just doesn't have to be. Thats what i am saying.</p><p></p><p>lethal threats does not, in spite of all the propoganda to the contrary, lead one inevitably to random bullets killing your heroes in the first scene.</p><p></p><p>The sooner you take that straw man and ditch him, the sooner you will understand what i am saying.</p><p></p><p>Ok, hogwash.</p><p></p><p>not to put too fine a point on it, but any statement that starts with "players will always" starts with a level of nonsense as to be nothing more than laughable.</p><p></p><p>if in thw world you game in players always do things... thats good. have a nice day.</p><p></p><p></p><p>Again, lethal threat, lethal potential does not equate to or mandate random or indiscriminate killing off of PCs.</p><p></p><p>Nope, nor do i have to assume sydney and vaugh need to defy physics and become superhuman in order to avoid this.</p><p></p><p>max ranks is one little piece. if i wanted to try this low levels only to solve the hit points, i not only would need to change skill caps but also skills per level and feats and all the rest.</p><p></p><p>really, look, if you want to go this route of changing everything else to fic damage without changing damage... thats cool.</p><p></p><p>me, i am a rather simple guy and when i see a problem in the damage system, my first buttdumb redneck self looks at fixing the damage system with changes to it, and not changes to everything but it.</p><p></p><p></p><p></p><p>Thas a nice claim.</p><p></p><p>So was the whole WMD in iraq thingy.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1432829, member: 14140"] [/QUOTE] No, but what praytell does this have to do with what i said? Are you suggesting that at 14th levels the dcs will automatically have risen to keep the die roll as random? Thats not how it works in my games. At higher levels tasks which earlier were dicey, challenging and risky are, if you worked at it, now no problem. Spotting the rookies sitting in ambush is now an easily made check. hiding yourself to ambush a patrol is not that hard anymore. The cell lock in a typical cell is no longer a pipe dream to pick. Stopping the bleeding of your comrade is a cinch, as opposed to an "ohmygodwillisavehimintime?" Vlimbing down the wall quietly will be more or les a cake walk. In addition to those old things now easy, there will be things you will now consider trying that you would not before. isn't that how your games work? certainly, a system can be designed to be "ok" at second and "not OK" at 10th. it just doesn't have to be. Thats what i am saying. lethal threats does not, in spite of all the propoganda to the contrary, lead one inevitably to random bullets killing your heroes in the first scene. The sooner you take that straw man and ditch him, the sooner you will understand what i am saying. Ok, hogwash. not to put too fine a point on it, but any statement that starts with "players will always" starts with a level of nonsense as to be nothing more than laughable. if in thw world you game in players always do things... thats good. have a nice day. Again, lethal threat, lethal potential does not equate to or mandate random or indiscriminate killing off of PCs. Nope, nor do i have to assume sydney and vaugh need to defy physics and become superhuman in order to avoid this. max ranks is one little piece. if i wanted to try this low levels only to solve the hit points, i not only would need to change skill caps but also skills per level and feats and all the rest. really, look, if you want to go this route of changing everything else to fic damage without changing damage... thats cool. me, i am a rather simple guy and when i see a problem in the damage system, my first buttdumb redneck self looks at fixing the damage system with changes to it, and not changes to everything but it. Thas a nice claim. So was the whole WMD in iraq thingy. [/QUOTE]
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