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<blockquote data-quote="swrushing" data-source="post: 1433339" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p></p><p>That is certainly an interesting play style you are describing, but it is not the one the rules seem to be expecting. By the rules of the game, whether you are a 15th level character or a 3rd level character, when a friend goes down (perhaps from a failed MDS) the roll you need to stabilize him before he croaks is a 15. For the high level guy, that roll may be automatic... he may have enough skill levels and bonuses that no roll is required or it may be a trivial one. For the 3rd level guy, that roll may be very difficult.</p><p></p><p>In a game where that dc scaled upwards by level, or where no friends needed stabilizing at 15th level, things would depart fairly drastically.</p><p></p><p>Anyway, in my games, higher level skill ranks show themselves by both being able to do tougher things, to chance harder tasks AND by the ability to do without worry the tasks that you used to have to fret over. I have to feel that if i as Gm simply scripted away those tasks now easy, like stabilizing a mortally wounded guy, things would feel really strange.</p><p></p><p>"Wow, all the doors to the securioty lab are open and unlocked, except this one with the nine level algorithm cipher lock. thats just odd?"</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p></p><p></p><p>Ok, lets use a simple example...</p><p></p><p>Dirty Harry, in apite of being a star of the film, knows that if he is tossed out of the space shuttle naked in orbit, it will kill him. Such an action has a chance, a good chance, of killing him. he does not believe he can just take it because as a fifth level character he is superhuman and can step outside the laws of reality.</p><p></p><p>That does not mean that in the opening scene of his new movie he is going to be thrown out of the space shuttle and killed.</p><p></p><p>Get it?</p><p></p><p>Instead, were dirty harry IN DANGER OF being thrown out of a space shuttle, there would be ways for him to prevent it. Heck, he might even see his new rookie partner get thrown out of the space shuttle and die, giving harry the chance to get to his gun and shoot the bad guy in the process.</p><p></p><p>But either way, harry would never consider taking the walk outside as an option. he would not consider letting himself get throw outside because he knows he will have plenty of time to work out a solution out there.</p><p></p><p>This is a case of the THREAT preventing outlandish options and just because the threat exists does not mean it must be going to occur at an inoportune time.. </p><p></p><p>Similarly, if i know the machine gun wont drop me until say 3-4 rounds of fire have elapsed, then i will be perfectly happy to take 1-2 rounds of MG fire if i can solve the situation in that time. Say for instance i am trying to shut down the driod control system and so i do so, taking the fire for 1-2 rtounds but ending the battle before they can wear thru my thick skin of tons of hit points. BAM... thats a very reasonable decision to solve the problem... givien the game mechanics... but a very unreasonable choice of events from story wise.</p><p></p><p>Its like unto the DND 12th level guys who decides to jump off the roof of a tall building to get to the ground quicker, since he knows he has the HP tp take it. (more extreme and even sloppier rules.)</p><p></p><p>On the other hand, if i believe that any round of being hosed down by a MG can and likely will drop me, then the notion of just taking the shots becomes a non-option. So, now i seek cover, concealment, or even to distract the driods so i can get the time. This might mean it takes me longer, but it also means it has a chance of success.</p><p></p><p>But, the fact that thr MG fire could drop me, doesn't mean that as part of the dtory a droid surprised me in the opening scene and killed me before we ever got to the dramatic point.</p><p></p><p>hopefuolly that clears that up.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1433339, member: 14140"] [/QUOTE] That is certainly an interesting play style you are describing, but it is not the one the rules seem to be expecting. By the rules of the game, whether you are a 15th level character or a 3rd level character, when a friend goes down (perhaps from a failed MDS) the roll you need to stabilize him before he croaks is a 15. For the high level guy, that roll may be automatic... he may have enough skill levels and bonuses that no roll is required or it may be a trivial one. For the 3rd level guy, that roll may be very difficult. In a game where that dc scaled upwards by level, or where no friends needed stabilizing at 15th level, things would depart fairly drastically. Anyway, in my games, higher level skill ranks show themselves by both being able to do tougher things, to chance harder tasks AND by the ability to do without worry the tasks that you used to have to fret over. I have to feel that if i as Gm simply scripted away those tasks now easy, like stabilizing a mortally wounded guy, things would feel really strange. "Wow, all the doors to the securioty lab are open and unlocked, except this one with the nine level algorithm cipher lock. thats just odd?" :-) Ok, lets use a simple example... Dirty Harry, in apite of being a star of the film, knows that if he is tossed out of the space shuttle naked in orbit, it will kill him. Such an action has a chance, a good chance, of killing him. he does not believe he can just take it because as a fifth level character he is superhuman and can step outside the laws of reality. That does not mean that in the opening scene of his new movie he is going to be thrown out of the space shuttle and killed. Get it? Instead, were dirty harry IN DANGER OF being thrown out of a space shuttle, there would be ways for him to prevent it. Heck, he might even see his new rookie partner get thrown out of the space shuttle and die, giving harry the chance to get to his gun and shoot the bad guy in the process. But either way, harry would never consider taking the walk outside as an option. he would not consider letting himself get throw outside because he knows he will have plenty of time to work out a solution out there. This is a case of the THREAT preventing outlandish options and just because the threat exists does not mean it must be going to occur at an inoportune time.. Similarly, if i know the machine gun wont drop me until say 3-4 rounds of fire have elapsed, then i will be perfectly happy to take 1-2 rounds of MG fire if i can solve the situation in that time. Say for instance i am trying to shut down the driod control system and so i do so, taking the fire for 1-2 rtounds but ending the battle before they can wear thru my thick skin of tons of hit points. BAM... thats a very reasonable decision to solve the problem... givien the game mechanics... but a very unreasonable choice of events from story wise. Its like unto the DND 12th level guys who decides to jump off the roof of a tall building to get to the ground quicker, since he knows he has the HP tp take it. (more extreme and even sloppier rules.) On the other hand, if i believe that any round of being hosed down by a MG can and likely will drop me, then the notion of just taking the shots becomes a non-option. So, now i seek cover, concealment, or even to distract the driods so i can get the time. This might mean it takes me longer, but it also means it has a chance of success. But, the fact that thr MG fire could drop me, doesn't mean that as part of the dtory a droid surprised me in the opening scene and killed me before we ever got to the dramatic point. hopefuolly that clears that up. [/QUOTE]
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