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Problems with firearms?
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<blockquote data-quote="WaterRabbit" data-source="post: 1484569" data-attributes="member: 2445"><p>While in general true, not germane to the point I was making which is about damage per round and damage scaling with level.</p><p></p><p></p><p></p><p></p><p>It takes just as many feats as it takes to use an M16 -- two. And while you can use HE rounds, it is not prudent in melee combat. I stipulated that the sword using character needed to be able to put his opponent in melee combat.</p><p></p><p></p><p></p><p></p><p>There is no game difference between firearms and melee weapons in regards to this. It takes just as long to become proficient in either. The non-proficient penalty is the same, -4. Additionally, the point I was making is that the firearm (in game terms is not the "great equalizer".</p><p></p><p>Again, I am just looking at damage / round comparisons to determine if the firearm in game terms is “the great equalizer”.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 1484569, member: 2445"] While in general true, not germane to the point I was making which is about damage per round and damage scaling with level. It takes just as many feats as it takes to use an M16 -- two. And while you can use HE rounds, it is not prudent in melee combat. I stipulated that the sword using character needed to be able to put his opponent in melee combat. There is no game difference between firearms and melee weapons in regards to this. It takes just as long to become proficient in either. The non-proficient penalty is the same, -4. Additionally, the point I was making is that the firearm (in game terms is not the "great equalizer". Again, I am just looking at damage / round comparisons to determine if the firearm in game terms is “the great equalizer”. [/QUOTE]
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