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Problems with firearms?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1486482" data-attributes="member: 12332"><p>I think we're using mathematics to cloud a very central issue: "The Myth Of The Gun".</p><p></p><p>"I can slash a helluva lot more than once with a sword in a single round, too. So obviously melee weapons are totally broken because I could ninja-slice you into seventeen pieces with my 1000-fold-steel katana in six seconds."</p><p></p><p>It's not real life. It isn't close. The human organism is a highly variable organism. Sometimes you pop a guy with a .22 and he's dead, sometimes you shoot him 8 times with a 9mm and he gets close enough to slice you with a kitchen knife and you bleed out before the ambulance arrives. It happens. It's give and take.</p><p></p><p>To make it a game, rules are invented. The rules are weighed and balanced to be fun to play.</p><p></p><p>"But guns are so COOL." Well, some people think so, yes. That doesn't mean unless they do a bazillion points of damage a round more than anything else in the world that the rules haven't made them cool enough. They have utility. So do melee weapons. I think the balance is such that not alot of people want to play melee characters, and I think those that do should be effective in their own way. They'll still have to take a MDT save more often than not on a double-tap from your average firearm weilded by the guy with cover, so, it works out fine for me.</p><p></p><p>In the end, play the game the way YOU want to play it. If you think guns are way cool and soooo deadly that they have to work better than anybody with a sword, then sure, make up some rules for Recoil and Strength and everything else. The rules aren't broken or bad because they don't have them. A group of people decided that they weren't needed ... those people took the time to playtest and use the rules and pretty well balance them. I don't feel like balancing house rules to make guns more lethal ... I've played in games that do and I didn't find them entertaining at all. That's my outlook and why I don't do it.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1486482, member: 12332"] I think we're using mathematics to cloud a very central issue: "The Myth Of The Gun". "I can slash a helluva lot more than once with a sword in a single round, too. So obviously melee weapons are totally broken because I could ninja-slice you into seventeen pieces with my 1000-fold-steel katana in six seconds." It's not real life. It isn't close. The human organism is a highly variable organism. Sometimes you pop a guy with a .22 and he's dead, sometimes you shoot him 8 times with a 9mm and he gets close enough to slice you with a kitchen knife and you bleed out before the ambulance arrives. It happens. It's give and take. To make it a game, rules are invented. The rules are weighed and balanced to be fun to play. "But guns are so COOL." Well, some people think so, yes. That doesn't mean unless they do a bazillion points of damage a round more than anything else in the world that the rules haven't made them cool enough. They have utility. So do melee weapons. I think the balance is such that not alot of people want to play melee characters, and I think those that do should be effective in their own way. They'll still have to take a MDT save more often than not on a double-tap from your average firearm weilded by the guy with cover, so, it works out fine for me. In the end, play the game the way YOU want to play it. If you think guns are way cool and soooo deadly that they have to work better than anybody with a sword, then sure, make up some rules for Recoil and Strength and everything else. The rules aren't broken or bad because they don't have them. A group of people decided that they weren't needed ... those people took the time to playtest and use the rules and pretty well balance them. I don't feel like balancing house rules to make guns more lethal ... I've played in games that do and I didn't find them entertaining at all. That's my outlook and why I don't do it. --fje [/QUOTE]
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