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<blockquote data-quote="Rechan" data-source="post: 4403638" data-attributes="member: 54846"><p>By using the same argument, I could claim that 3.0 Haste or Harm was merely a player problem, and WotC hadn't any reason to change it when 3.5 come along. Or, that all the changes of 3.5 were merely playstyle problems. </p><p></p><p>I don't think that the Cleric or Druid needs any supplements to rule the day. They were built to encourage people to play them, and thus were loaded in an unbalanced fashion from day 1.</p><p></p><p>And by that same extension, it's not "a playstyle that's a problem" when the playstyle develops because the system is set up that way. There may be <strong>elements</strong> of it that are attributed to a playstyle, but there's nothing that I can point to and say "The only error here are the gamers, not the system." </p><p></p><p>It sounds to me more like an attribute of "Because it hasn't become a problem for me, it isn't a problem." For instance, I could say that "Hey, combat has never been bogged down with too many rules and too slow for me; I don't know what you guys are talking about". Of course, I have never played past level 7, so I've never had to deal with the slow-down of high level combat. However, with the frequency that the problems show up on the boards, I would argue that it <em>is</em> one. If you believe that it isn't a problem, then I would have to ask: what is the necessary number of people who report it as a problem for them before x is acknowledged as an inherent flaw with rule Y, instead of it being individual differences?</p></blockquote><p></p>
[QUOTE="Rechan, post: 4403638, member: 54846"] By using the same argument, I could claim that 3.0 Haste or Harm was merely a player problem, and WotC hadn't any reason to change it when 3.5 come along. Or, that all the changes of 3.5 were merely playstyle problems. I don't think that the Cleric or Druid needs any supplements to rule the day. They were built to encourage people to play them, and thus were loaded in an unbalanced fashion from day 1. And by that same extension, it's not "a playstyle that's a problem" when the playstyle develops because the system is set up that way. There may be [B]elements[/B] of it that are attributed to a playstyle, but there's nothing that I can point to and say "The only error here are the gamers, not the system." It sounds to me more like an attribute of "Because it hasn't become a problem for me, it isn't a problem." For instance, I could say that "Hey, combat has never been bogged down with too many rules and too slow for me; I don't know what you guys are talking about". Of course, I have never played past level 7, so I've never had to deal with the slow-down of high level combat. However, with the frequency that the problems show up on the boards, I would argue that it [I]is[/I] one. If you believe that it isn't a problem, then I would have to ask: what is the necessary number of people who report it as a problem for them before x is acknowledged as an inherent flaw with rule Y, instead of it being individual differences? [/QUOTE]
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